FreeSCI in ScummVM
Moderator: ScummVM Team
yeap, a new unstable beta after a long time - still no automatic detection of games in folders (you have to edit manually an config file that is badly placed too - no easy portability for a multi-platform project... weird) ...at least now there is an elementary selection GUI
nobody else read the original zewb post?
nobody else read the original zewb post?
I'm trying to check if the diff look sound, but it looks like the Darcs Web interface has crashed (I keep getting 502 errors).
The earliest logs mentionning ScummmVM I could see before the server stopped responding dated back to 2 month ago.
Gmail was released on April 1st, BTW, this coulsd be a reverse April's fool...
The earliest logs mentionning ScummmVM I could see before the server stopped responding dated back to 2 month ago.
Gmail was released on April 1st, BTW, this coulsd be a reverse April's fool...
- dreammaster
- ScummVM Developer
- Posts: 557
- Joined: Fri Nov 04, 2005 2:16 am
- Location: San Jose, California, USA
http://www.mail-archive.com/freesci-dev ... 00285.html
It looks definitely real... Jordi Vilata owns the Dacrs repository mentioned in the wiki. Great!from : Jordi Vilalta
Sun, 05 Nov 2006 14:54:14 -0800
Hi,
We're a small group of computer science students from Barcelona
(Spain) and lately we've been thinking about collaborating with an
open source adventure game engine.
Our main idea was to try to add SCI support into ScummVM. The obvious
easy way would be to integrate the FreeSCI code into ScummVM. We would
like to know what do you think about it, because we don't want to fork
from FreeSCI, but to join efforts into a larger project. We want to
establish collaboration between both projects and to do it with your
acceptance.
... snip ...
- BlackThunder
- Posts: 25
- Joined: Sun Dec 30, 2007 8:47 am
- Location: Pomona, Australia