There are a few games, such as The Secret of Monkey Island and Simon the Sorcerer, where the Amiga version had better audio but the MS-DOS version had superior graphics. I'm wondering if there's any way to convince ScummVM to interpret the audio from the Amiga versions if it had the data files handy. Reminiscence, a cross-platform interpretor for the DOS version of Flashback: The Quest for Identity, is able to do this, for instance - emulating the MS-DOS version of the game but substituting the Amiga music.
How difficult would it be to implement such a feature?
Using Amiga audio with the MS-DOS version of a game
Moderator: ScummVM Team
-
- Posts: 6
- Joined: Tue Nov 20, 2007 8:02 pm
- Location: Los Angeles
- Contact:
-
- Posts: 6
- Joined: Tue Nov 20, 2007 8:02 pm
- Location: Los Angeles
- Contact:
-
- Posts: 6
- Joined: Tue Nov 20, 2007 8:02 pm
- Location: Los Angeles
- Contact:
I don't know how ScummVM handles the Amiga versions of Simon, but I know the framerate on the Amiga version is noticeably slower in places with a large amount of animation. That may have been a hardware thing, though.Kirben wrote:For Monkey Island 1, you could buy the CD release, and use alternative music files.
For Simon the Sorcerer 1, why not buy the Amiga CD32 version? with music been the only difference, compared to the PC releases.