Broken Sword 2 - ERROR: Could not open light mask
Moderator: ScummVM Team
Broken Sword 2 - ERROR: Could not open light mask
Broken Sword 2: Smoking Mirror locks up
After several minutes of play (5-10 minutes) BS2 locks up
A few time I have received the following DEBUG screen...
ScummVM 0.11.1 (Feb 28 20085 13:14:14)
Console is ready
Debugger stored, type 'exit' to return to game.
Type 'help' to see a little list of commands and variables.
ERROR: Could not open light mask
The same thing happened with firmware 3.80 M33-5
Upgraded to 3.90 M33-3 -- still happens
Had not problems with Broken Sword 1
After several minutes of play (5-10 minutes) BS2 locks up
A few time I have received the following DEBUG screen...
ScummVM 0.11.1 (Feb 28 20085 13:14:14)
Console is ready
Debugger stored, type 'exit' to return to game.
Type 'help' to see a little list of commands and variables.
ERROR: Could not open light mask
The same thing happened with firmware 3.80 M33-5
Upgraded to 3.90 M33-3 -- still happens
Had not problems with Broken Sword 1
Funny. I, want to write about it too =)
Slim 3.90 m33-3 (no plugins), scummvm 0.11.1 (0.10.0, 0.11.0), BS2 (RUS) 2CD from MEDIAHOUSE (http://www.mediahouse.ru/catalogue.html?sel=1122388487)
Earlier or later (5-20 min) but game shutdown the console when changes locations or the beginning of dialogue with somebody.
With the PC version of scummvm has no problems (at least until Quaramonte City. On the psp it was much more difficult ~ 20 shutdowns=)
Two times i have force abort game to XMB with debugger warning about light mask. But after relaunching scummvm, everything was fine.
Help!
(excuse me for bad English)
Slim 3.90 m33-3 (no plugins), scummvm 0.11.1 (0.10.0, 0.11.0), BS2 (RUS) 2CD from MEDIAHOUSE (http://www.mediahouse.ru/catalogue.html?sel=1122388487)
Earlier or later (5-20 min) but game shutdown the console when changes locations or the beginning of dialogue with somebody.
With the PC version of scummvm has no problems (at least until Quaramonte City. On the psp it was much more difficult ~ 20 shutdowns=)
Two times i have force abort game to XMB with debugger warning about light mask. But after relaunching scummvm, everything was fine.
Help!
(excuse me for bad English)
No problem running it on the PCclem wrote:Does the same thing happen on the PC version of ScummVM? This could have to do with broken datafiles (or the PSP running out of memory?)
Already replaced/reloaded and configured datafiles
4GB of memeory (1.5GB free)
PROBLEM:
Plays for 5-10 minutes then locks-up and shuts-down
Last edited by zcott on Tue Apr 08, 2008 4:47 pm, edited 1 time in total.
Memory is not the problem... I've had up to 2.5GB of free memory and still have this problem
Also, I had no problem running Broken Sword 1
Searching thru this forum several others also have this problem
Does anyone know what this error is????
ERROR: Could not open light mask
Also, I had no problem running Broken Sword 1
Searching thru this forum several others also have this problem
Does anyone know what this error is????
ERROR: Could not open light mask
Last edited by zcott on Tue Apr 08, 2008 4:56 pm, edited 1 time in total.
Please tell me where I can get a PSP with over 2.5GB of RAM.zcott wrote:Memory is not the problem... I've had up to 2.5GB of free memory and still have this problem
Also, I had no problem running Broken Sword 1
Searching thru this forum several others also have this problem
Does anyone know what this error is????
ERROR: Could not open light mask
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
I do not know how to do it correctly. Someone could compile this version of ScummVM (bs2 only engine)? =)joostp wrote: If you can compile ScummVM yourself I would suggest trying disabling all engines but sword2 and see if the problem goes away.
I think, if this is a problem with RAM size, it is a problem of all PSP systems. Or I am wrong?
Can someone please try this build and see if it makes a difference?
This is a more stable build. For testing, im started playing from beginning. Only once game has shutdown the console, at least until Ketch's Landing (completly first cd ~ 2,5 hours gameplay summary with restarting). It seems to leak memory.joostp wrote:Can someone please try this build and see if it makes a difference?
Joostp thanks for quick help! =)
What do you mean by that "build"?joostp wrote:Can someone please try this build and see if it makes a difference?
I have exactly the same problem as zcott.
Thanks.
Excuse me, but the "built" joostp posted does not include an "exe" file. All the files have the name EBOOT.PBP. What do I do with such a file???md5 wrote:The ScummVM executable is too big and there is no memory left for Broken Sword 2. Try the executable that joostp posted, which has only the Broken Sword 2 engine built in (meaning that is much smaller than the full executable), so that you have enough memory to play the game