Hi,
I've been wondering about this idea for a while now: Wouldn't it be cool if ScummVM were released as a (free) application on iTunes's AppStore? In other words, you wouldn't need to jailbreak your iPhone/iPod touch in order to get ScummVM up and running.
Currently, I haven't jailbroken my iPod touch yet and I prefer to keep it that way (for now). The main reason I'd ever want to jailbreak it is because of ScummVM. So once I've heard about the AppStore, I've been pondering about the possibility of getting ScummVM on there...
The main problem I see with releasing ScummVM on the AppStore is that you'd have to join the "iPhone Developer Program" in order to put something on the AppStore, which costs 99$, which isn't all that cheap... I'd gladly donate a couple of bucks in order to fund this cost though. It just needs a couple more of willing people in order to reach that $99, me thinks.
I know the AppStore and the 2.0 update aren't out yet until the end of june, but I was just wondering how many of you guys are interested in this idea.
Releasing ScummVM on the AppStore
Moderator: ScummVM Team
Hmm, you're probably right... However, I've read about some rumors that a PC emulator (think it was called "iEmulator touch") might be released as an application on the AppStore. If that thing eventually gets through, I'm pretty sure they'll accept ScummVM as a valid AppStore app as well (even though it's not an emulator...).
- Vinterstum
- ScummVM Developer
- Posts: 580
- Joined: Sun Oct 16, 2005 6:59 am
I'm joining the developer program already, so that's not a problem .
But yes, the licensing stuff is a bit iffy at the moment. As well as other issues I've mentioned in another thread (difficulty of getting games into the device, and having to ditch the suspend mode).
I'll make ScummVM compile and run with the official SDK at least (which takes some time due to crunch time at work at the moment ), but that's probably as far as it'll go, for now.
But yes, the licensing stuff is a bit iffy at the moment. As well as other issues I've mentioned in another thread (difficulty of getting games into the device, and having to ditch the suspend mode).
I'll make ScummVM compile and run with the official SDK at least (which takes some time due to crunch time at work at the moment ), but that's probably as far as it'll go, for now.
We can not release ScummVM via the AppStore until Apple changes its license. For details and further questions, please go to http://forums.scummvm.org/viewtopic.php?t=5916