Broken Sword 2 - ERROR: Could not open light mask
Moderator: ScummVM Team
I'm sorry everybody. Yes, it is for the windows version. (Did n't notice the "psp port" on thread.md5 wrote:That's the version for the PSP (that's why this thread is in the PSP subforum ). Are you experiencing this problem with your Windows version of ScummVM? If yes, at which point does this happen? Could you post your system specs?
It happens at the gallery early on the game. I put the absinth in the critic's drink and then I search the package at the back of the room. George reads the label and says something about catching a train. After that, the debug screen shows up displaying the following message:
ScummVM 0.11.1 (Feb 28 20085 13:14:14)
Console is ready
Debugger stored, type 'exit' to return to game.
Type 'help' to see a little list of commands and variables.
ERROR: Could not open light mask
I have an Intel Pentium 4, 3 Ghz, 2.50 GB RAM on XP SP2
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
There are a couple of things that could go be going wrong, but usually when someone is experiencing strange crashes it's because the data files are corrupted and/or truncated. (I don't know how or why this happens, but apparently it does.)
The game is split into several sections, with one data file for each. The scene you describe is right at the transition from one section (paris.clu) to the next (docks.clu). If there's a damaged data file, I would guess on docks.clu, but I don't know for sure if that's the one, or even if that's the problem.
Still, could you try copying the data files from your CD again, and see if that makes any difference?
The game is split into several sections, with one data file for each. The scene you describe is right at the transition from one section (paris.clu) to the next (docks.clu). If there's a damaged data file, I would guess on docks.clu, but I don't know for sure if that's the one, or even if that's the problem.
Still, could you try copying the data files from your CD again, and see if that makes any difference?
That was exactly the problem. Thanks, you have my gratitude.eriktorbjorn wrote:There are a couple of things that could go be going wrong, but usually when someone is experiencing strange crashes it's because the data files are corrupted and/or truncated. (I don't know how or why this happens, but apparently it does.)
The game is split into several sections, with one data file for each. The scene you describe is right at the transition from one section (paris.clu) to the next (docks.clu). If there's a damaged data file, I would guess on docks.clu, but I don't know for sure if that's the one, or even if that's the problem.
Still, could you try copying the data files from your CD again, and see if that makes any difference?