Scummvm on a Samsung i780 (320x320)

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Stremon
Posts: 14
Joined: Fri Jul 27, 2007 8:48 am

Scummvm on a Samsung i780 (320x320)

Post by Stremon »

Hi !
I'll buy a Samsung i780 soon, and I want to know if Scummvm work well with a square QVGA screen resolution (320x320).
Thx !
Stremon
Posts: 14
Joined: Fri Jul 27, 2007 8:48 am

Post by Stremon »

I've tested scummvm and it work well, but the games are scretched to 240x320, is there a way to scretch to 320x320 ?
Thx.
Lostech
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Post by Lostech »

Try activating "Fullscreen mode" in options.
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knakos
ScummVM Porter
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Post by knakos »

Square 320x320? Really? Square QVGA is (used to be) 240x240.

Anyway there's no filter to perform that scaling computation, so the best you can hope is 320x240.
Stremon
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Joined: Fri Jul 27, 2007 8:48 am

Post by Stremon »

Thx for the answers.
Yes, it's really 320x320 with the new Samsung i780.
It works quite well with scummvm but only with a 320x240 resolution, with 2 black spaces above and below.
The games look flat and small in my screen...

Is it possible to modify scummvm code simply to scretch it in full screen ? I think the graphic game ratio (4:3) could be better than with 320x240, no ?

Thx.
Lostech
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Post by Lostech »

320:240 is already aspect ratio 4:3 (width x height)
320:320 is aspect ratio 1:1 (width x height) or would be the same like a "4:4" aspect ratio.

So you never can have a proper 4:3 aspect ratio on a 4:4 (1:1) 320x320 screen and a stretch scaling would deform the complete graphic content so therefore you see the black bars.
Stremon
Posts: 14
Joined: Fri Jul 27, 2007 8:48 am

Post by Stremon »

I know but the aspect ratio is only for the resolution, I mean an old 4:3 screen isn't 4:3 with the size, because it doesn't have square pixels.
Compare the ratio of your pda (wich have square pixels) with and old screen, do you see the difference ?

If we want to have the correct ratio, we need to emulate non-square pixels. In 320x240 with square pixels, the games allready look a little flat...

I don't criticize scummvm developpers in any way, they've done fabulous job, it's incredible to play old games in our pdaphones :D
I just think a fonction to manually change display resolution, scaling or zoom (like on psp) could be good to implement.
I don't know if it's possible, but if you need any help, I'm here :wink:

Thx.

PS : Sorry for my bad english, I'm french... :?
Lostech
Posts: 157
Joined: Fri May 04, 2007 8:42 am
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Post by Lostech »

Stremon wrote:I know but the aspect ratio is only for the resolution, I mean an old 4:3 screen isn't 4:3 with the size, because it doesn't have square pixels.
Yeah, but computer games are not written for the TV ;)
Also the non square pixels are already considered by a TV tube because a TV has 720x576 pixels for PAL 4:3 resolution but this would be 5:4 if you would calculate the real aspect ratio for 720x576.
Instead there should be a 768x576 resolution size to be real 4:3 on a TV but its not this way because of your mentioned non square pixels which are more wide then high.
I just think a fonction to manually change display resolution, scaling or zoom (like on psp) could be good to implement.
I don't know if it's possible, but if you need any help, I'm here :wink:
Hmm, such a scaler would be complicated since this is not an easy 2x or 3x integer resizing.
I´m convinced also that it is not possible to size correctly from 320x240 to 320x320 since this would be a stretch of 30% in one direction and IMHO this would be more than only an adjustment for non square pixels.
On the other hand this would be a stretch for the heigth but I think to adjust non square pixels (as on a TV) there must be an adjustment in the width which would still leave black bars on the screen. So still no fullsize picture on a 1:1 screen device if it should look like the original (of course you could strech the complete height but then everything is deformed).
I don´t know if someone could write such an scaler for ScummVM so perhaps Knakos could say more since he is one of the devs.
PS : Sorry for my bad english, I'm french... :?
No problem, since I´m german and therefore also not a native english speaker. ;)
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