I've just tried Gobliiins 1 CD and the audio track seem to be playing a couple of seconds later than it should, causing synchronization problems in the intro (I'm using a FLAC rip that works perfectly in the PC version).
I don't know if this could be caused by the Wii port automatically adding a pre-gap to each track or if it's just an issue when decoding the FLAC files, but it might happen in other CD-based games like Loom (which I still wasn't able to try).
Another issue about the audio is that it's reversed, and it seems to happen with other (non-CD) games as well.
By the way, the wrong aspect ratio is quite noticeable in this game, just by looking at the circle at the top-right part of the intro.
Gobliiins CD audio out of sync + other issues
Moderator: ScummVM Team
I don't know if this is related. But im getting a severe sound lag in the CD audio version of Loom. Cursor will actually lock up for ~ 5-10 seconds before a conversation starts and it will be horribly de-synced with action on screen. Cursor unlocks afterwards.
Audio is a MP3 Stero 44100 Hz at 128 kbps.
Audio is a MP3 Stero 44100 Hz at 128 kbps.