Broken Sword 1
Moderator: ScummVM Team
- MajinChibi
- Posts: 91
- Joined: Mon Sep 03, 2007 10:07 pm
- Location: Berlin, Germany
Broken Sword 1
Hello,
i use the newest version of scummVM , the homebrew channel and a 2gb sandisk ultra 2 sd.
When i start Broken Sword (german/mpg/ogg) i´ve got sound only, no intro. The same happens with the dxa pack from the scummvm site (then i got english sound but still no intro )
And i can´t save. When i point the curser to the upper boarder, there is no save icon and when i push the home key, i got back to the homebrew channel.
sry for my bad english.
i use the newest version of scummVM , the homebrew channel and a 2gb sandisk ultra 2 sd.
When i start Broken Sword (german/mpg/ogg) i´ve got sound only, no intro. The same happens with the dxa pack from the scummvm site (then i got english sound but still no intro )
And i can´t save. When i point the curser to the upper boarder, there is no save icon and when i push the home key, i got back to the homebrew channel.
sry for my bad english.
Re: Broken Sword 1
Try reading the FAQ: http://www.scummvm.org/faq.php#id2551324MajinChibi wrote:When i start Broken Sword (german/mpg/ogg) i´ve got sound only, no intro. The same happens with the dxa pack from the scummvm site (then i got english sound but still no intro )
Re: Broken Sword 1
In Broken Sword 1 the upper border is your inventory and the lower border lists your conversation topics, so there is no save icon. Some Key (minus?) on your wiimote should bring up the Load/Save Menu.MajinChibi wrote:And i can´t save. When i point the curser to the upper boarder, there is no save icon and when i push the home key, i got back to the homebrew channel.
- MajinChibi
- Posts: 91
- Joined: Mon Sep 03, 2007 10:07 pm
- Location: Berlin, Germany
Both keys ESC and F5 should work, which are mapped to Minus and Home on the WiiMote.md5 wrote:As for the save/load menu, [...] for the first game you used F5 (if I'm not mistaken) for the save/load menu
So I tested my BS1 (German DXA/OGG). I had do move the Cluster-Files from a CLUSTERS subfolder back into the main game folder to help SCUMMVM recognize the game at all (like for BS2). The Intro works fine, except those random colors in the upper and lower bar already mentioned by Vurtual for BS2. Both Buttons open the Load/Save Menu, Home and Minus.
Maybe you can find out whether your files work with the pc-version of SCUMMVM. If the files are corrupt, it could show the same issues (e.g. F5 kicks you out of the game).
i installed scummvm on my wii via the hbc and i have no problems with any scummvm game except for broken sword 1 (i played loom, the dig, full throttle, monkey island, fate of atlantis, beyond a steel sky, the Flight of the Amazon Queen, Broken sword 2), which by the way happens to be one of my favourites..
game loads ok, plays the intro, then, after the explosion, if i enter the pub by myself or with the police, when i go out of the pub into the main street again, the game stops and brings me back to the hbc menu.
except for this, everything else seems to be ok, i can save, watch the intro, hear the music, etc..
i tried different versions of scummvm and of the game, tried with dxa, ogg, all kinds of add-ons, but i still got the problem.
Tried the same version of the game (same files) on pc and works perfectly.
i'm using a generic 2gb SD card. as i said, except for this, everything else on the card works ok.
any help would be greatly appreciated.
game loads ok, plays the intro, then, after the explosion, if i enter the pub by myself or with the police, when i go out of the pub into the main street again, the game stops and brings me back to the hbc menu.
except for this, everything else seems to be ok, i can save, watch the intro, hear the music, etc..
i tried different versions of scummvm and of the game, tried with dxa, ogg, all kinds of add-ons, but i still got the problem.
Tried the same version of the game (same files) on pc and works perfectly.
i'm using a generic 2gb SD card. as i said, except for this, everything else on the card works ok.
any help would be greatly appreciated.
- aculotarpa
- Posts: 40
- Joined: Wed May 21, 2008 2:43 pm
- Contact:
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- Posts: 113
- Joined: Fri Jul 04, 2008 5:34 pm
- Location: England
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- Posts: 26
- Joined: Fri Jul 07, 2006 4:52 pm
Javi-Wan Kenobi: Are you using the ogg package together with the video files? Because if you are, try using flac audio that comes with the video files instead. Solved this exact problem for me.
There is definately a problem with the wii port and ogg audio. Hopefully dhewg will look into this soon.
Excellent port.
There is definately a problem with the wii port and ogg audio. Hopefully dhewg will look into this soon.
Excellent port.
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- Posts: 26
- Joined: Fri Jul 07, 2006 4:52 pm
You were right.
I had a similar error with Broken 2, just when the movie where George and Nico arrive Quaramonte must be played, because I was using the OGG files.
With the Flac ones, both games work fine.
Well, not quite fine: In Broken 2, the sound in the cutscenes makes some random distortions.
May it be because the music and speech files are conmpressed? (mp3 compression, from clu to cl3, in order to put the game in a 1GB SD card. It's the only game in the card).
I don't thing so, because the music and the speech files are for the in-game music and speech, right? So they have no relation with the sound on the cutscenes...
I had a similar error with Broken 2, just when the movie where George and Nico arrive Quaramonte must be played, because I was using the OGG files.
With the Flac ones, both games work fine.
Well, not quite fine: In Broken 2, the sound in the cutscenes makes some random distortions.
May it be because the music and speech files are conmpressed? (mp3 compression, from clu to cl3, in order to put the game in a 1GB SD card. It's the only game in the card).
I don't thing so, because the music and the speech files are for the in-game music and speech, right? So they have no relation with the sound on the cutscenes...
- Red_Breast
- Posts: 775
- Joined: Tue Sep 30, 2008 10:33 pm
- Location: The Bar Of Gold, Upper Swandam Lane.
I've just arrived here looking for a solution for saving in BS1.
Originally I'd forgot to point ScummVM to the save path.
Once that's done I'd just plugged in a USB keyboard when I remembered another post saying how keyboards aren't supported. It was probably regarding an Indy game's boxing part.
Pushing every button I found that somehow I have some letters mapped to my Wiimote D-Pad. I think down gave me a "y" so I was able to name my save "yyy".
Can anybody clear this up? Can I configure my Wiimote D-Pad somehow and add different letters and numbers?
Quick edit if I'd of looked at that Indy keyboard thread a bit more I'd have my answer. Doh.
Originally I'd forgot to point ScummVM to the save path.
Once that's done I'd just plugged in a USB keyboard when I remembered another post saying how keyboards aren't supported. It was probably regarding an Indy game's boxing part.
Pushing every button I found that somehow I have some letters mapped to my Wiimote D-Pad. I think down gave me a "y" so I was able to name my save "yyy".
Can anybody clear this up? Can I configure my Wiimote D-Pad somehow and add different letters and numbers?
Quick edit if I'd of looked at that Indy keyboard thread a bit more I'd have my answer. Doh.