Residual/Grime/GRIM FANDANGO

General chat related to ScummVM, adventure gaming, and so on.

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Cyphox
Posts: 73
Joined: Wed Jan 02, 2008 8:38 pm
Location: Germany

Post by Cyphox »

no chance, 8800gt
Pagey
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Joined: Thu Mar 27, 2008 1:35 am

Post by Pagey »

Cyphox - have you tried going to Run, typing dxdiag, going to the display tab and disabling Direct Draw? That allowed me to run the game in software mode in fullscreen without any prblems.
Jonatan wrote:disable multithread processing in Grim.exe and turn of any antialiasing(GF does not like newer nVidia cards) or run in software rendering mode and you should be fine.
Jonatan wrote:yes, as I said, the sound stuttering is a result of Grim Fandangos inability to handle multithread processing. set it to run with only one processor and it will most probably run fine.
I'm running a Core 2 Extreme without hyperthreading, so I've nothing to switch off in the BIOS. I still have the sound cutting out and sometimes making the game crash, though. Would you be able to explain how to turn off multi-thread processing please?
Cyphox
Posts: 73
Joined: Wed Jan 02, 2008 8:38 pm
Location: Germany

Post by Cyphox »

Pagey wrote:Cyphox - have you tried going to Run, typing dxdiag, going to the display tab and disabling Direct Draw? That allowed me to run the game in software mode in fullscreen without any prblems.
Jonatan wrote:disable multithread processing in Grim.exe and turn of any antialiasing(GF does not like newer nVidia cards) or run in software rendering mode and you should be fine.
Jonatan wrote:yes, as I said, the sound stuttering is a result of Grim Fandangos inability to handle multithread processing. set it to run with only one processor and it will most probably run fine.
I'm running a Core 2 Extreme without hyperthreading, so I've nothing to switch off in the BIOS. I still have the sound cutting out and sometimes making the game crash, though. Would you be able to explain how to turn off multi-thread processing please?
start the game -> while in the intro start the taskmanager, right-click on grim.exe -> affinity (correct word? don't know...)
oduverne
Posts: 57
Joined: Sat Apr 15, 2006 4:43 pm

Post by oduverne »

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Longcat
Posts: 1061
Joined: Sat Sep 23, 2006 3:15 pm

Post by Longcat »

yep, try one of those two things. it is possible to modify the actual grim.exe too, if you really want to mess around with things.
Pagey
Posts: 2
Joined: Thu Mar 27, 2008 1:35 am

Post by Pagey »

Thanks fellas. Problem sorted.

Shame I'm stuck without the 3d hardware acceleration, but hey, it's still the same game.
grimfanfan
Posts: 1
Joined: Tue May 20, 2008 2:06 pm

Can;t Load games in Grim Fandango with GrimX

Post by grimfanfan »

Hi-
I've been playing Grim Fandago with GrimX, but whenever I try to load a saved game, residual "quits unexpectedly." Does anyone know hy this happens and what I can do about it?
Thanks a lot.
whoozle
Posts: 11
Joined: Mon Jun 23, 2008 9:48 am

Post by whoozle »

I have both english and russian CDs of Grim Fandango game, but the latest svn version of residual simply exits right after splash (the same for the english and russian versions).


./residual -debug=ALL
last few lines

Code: Select all

Function GetControlState(306) called
Function GetControlState(305) called
Function GetControlState(308) called
Function GetControlState(307) called
Function ReadRegistryValue("GrimDataDir") called
Function PrintDebug("You Lose!") called
Debug: You Lose!
my ~/.residualrc:

Code: Select all

DataDir=/home/whoozle/games/grim/lab
GrimDataDir=/home/whoozle/games/grim/lab
any hints/ideas ?
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eriktorbjorn
ScummVM Developer
Posts: 3558
Joined: Mon Oct 31, 2005 7:39 am

Post by eriktorbjorn »

whoozle wrote: my ~/.residualrc:

Code: Select all

DataDir=/home/whoozle/games/grim/lab
GrimDataDir=/home/whoozle/games/grim/lab
any hints/ideas ?
The README file says that ~/.residualrc should look like

Code: Select all

DataDir=[path to all the .lab files]
good_times=TRUE
But I cant try it at the moment, so I don't know what difference - if any - the "good_times" line makes.
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Longcat
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Joined: Sat Sep 23, 2006 3:15 pm

Post by Longcat »

"good_times" enables the debugger in registry.
scoriae
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Joined: Thu Jan 03, 2008 3:32 am

Post by scoriae »

didn't good_times also disable cd detection?
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Longcat
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Joined: Sat Sep 23, 2006 3:15 pm

Post by Longcat »

yes.
Crimsonskies
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Joined: Sat Mar 01, 2008 11:20 pm

Post by Crimsonskies »

Has anyone figured out how to save in the Mac version of GrimX?
aquadran
ScummVM Developer
Posts: 110
Joined: Wed Sep 21, 2005 7:00 pm

Post by aquadran »

Crimsonskies wrote:Has anyone figured out how to save in the Mac version of GrimX?
grimx build is outdated.

if you have intel platform use recent version from http://www.scummvm.org/subprojects.php

saving is currently only partialy working.
Crimsonskies
Posts: 21
Joined: Sat Mar 01, 2008 11:20 pm

Post by Crimsonskies »

aquadran wrote:
Crimsonskies wrote:Has anyone figured out how to save in the Mac version of GrimX?
grimx build is outdated.

if you have intel platform use recent version from http://www.scummvm.org/subprojects.php

saving is currently only partialy working.
Is there something like that for people who don't have a intel mac?
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