Wayne's World
Moderator: ScummVM Team
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Wayne's World
I know you guys get a lot of "will you support this, please?" topics, but I'm trying to point out rather than beg at the option of Wayne's World being ported to ScummVM. It's a very underated adventure game (and the action game's infamous), but I personally love it. It follows the traditional Scumm formula and would make a wonderful addition among the other ScummVM titles. I know the team is very busy at it is, but it would be great to see some work done on this sometime in the future. http://www.mobygames.com/game/dos/waynes-world
Hello.
Well, this is not so easy but at least there are some early attempt about the engine used in this game.
If you are rich enough to pay the dev or able to find skilled developers for doing the work for you and other people that like those adventure games, maybe you can enjoy that game earlier than expected.
Remember that this project is done in the too few free time of people that have real jobs (and develop on ScummVM because of liking it, totally unpaid), so their available time for working on this is quite limited.
Those devs are generally tired of having tons of people that don't understand how extremelly difficult and frustrating reversing engineering is, and they demand to devs all time to support certain games. If you desire so much, maybe is time to learning the necessary skills or finding someone really interested on doing it and with enough time available for the task.
EDITED. Reason: wrong information.
Well, this is not so easy but at least there are some early attempt about the engine used in this game.
If you are rich enough to pay the dev or able to find skilled developers for doing the work for you and other people that like those adventure games, maybe you can enjoy that game earlier than expected.
Remember that this project is done in the too few free time of people that have real jobs (and develop on ScummVM because of liking it, totally unpaid), so their available time for working on this is quite limited.
Those devs are generally tired of having tons of people that don't understand how extremelly difficult and frustrating reversing engineering is, and they demand to devs all time to support certain games. If you desire so much, maybe is time to learning the necessary skills or finding someone really interested on doing it and with enough time available for the task.
EDITED. Reason: wrong information.
Last edited by timofonic on Sun Jul 06, 2008 11:08 am, edited 1 time in total.
You are right, sorry for the error. I don't understand how I got confussed, maybe because being a bit drunkmd5 wrote:That's not quite right, TsAGE was used in Tsunami games, e.g. Blue Force, Ringworld and so on.
I'm not sure what engine Wayne's World used (which was developed by Capstone)
Another of the bad things is that Capstone seems quite infamous by their adventure games.
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- sanguinehearts
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- Location: Hampshire, United Kingdom
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- eriktorbjorn
- ScummVM Developer
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I remember World Builder though I can't remember any good games written with it. (That sounds harsh, I know, but I only played a few.) It was distributed as freeware for quite some time, but apparently the unofficial web page for it was shut down a bit over a year ago because it won't run on today's Macs.skotafactor wrote:I don't think so, but I know some of them used the World Builder Engine
Looks like you can still get it from The Interactive Fiction Archive if you look under programming/worldbuilder.