Preliminary version for firmware 2.0 is now available

Subforum for discussion and help with ScummVM's iPhone port

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Vinterstum
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Preliminary version for firmware 2.0 is now available

Post by Vinterstum »

To download this version:

* Add the Urbanfanatics.com source (listed under "More Sources") in Cydia. ScummVM should then appear in the list.

* Alternatively download http://urbanfanatics.com/cydia/scummvm- ... 0-pre4.deb directly, upload it to the phone, and install it with 'dpkg -i'
Last edited by Vinterstum on Sat Aug 02, 2008 10:01 am, edited 5 times in total.
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Vinterstum
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Post by Vinterstum »

Known issues with the version:

* Capitalization is always on initially for the keyboard
* Backspace doesn't work.
Last edited by Vinterstum on Sat Aug 02, 2008 10:35 pm, edited 6 times in total.
Garden Dwarf
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Post by Garden Dwarf »

Added ... donwloaded ... installed ... thanks !!!!

Now I will test it ;)
Garden Dwarf
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Post by Garden Dwarf »

It seems to be running as on previous iPhone's firmware (1.1.4 for me).

I tried Indiana Jones 3 without noticeable problem.
But I also started Full Throttle and Sam&Max ... and there is no speech ! So I will try to find how, but I prepared the files for the 1.1.4 iPhone and reused the same files for the 2.0 port ... so could you check if you have the same symptoms ? Thanks in advance.

Right, the portrait mode is not showing the game. Not a real problem for playing ... should be a low priority ;)

[EDIT] MI1 has no sound at all, probably libraries to decode OGG are missing.
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Vinterstum
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Post by Vinterstum »

Ah yup, I knew I forgot something :). Compiling those up now.
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Vinterstum
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Post by Vinterstum »

Ok, version updated, now with dependency libs included.
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PlayingKarrde
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Post by PlayingKarrde »

You are a scholar and a gentleman. I thank you sir.

Copying across some monkeys now.
mr.jones
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Post by mr.jones »

Yay! The most important Iphone / Ipod Touch App is finally available for 2.0. Time to break out of jail, thanks Vinterstum!
blunden
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Post by blunden »

Vinterstum wrote:Known issues with the version:

* In portrait mode, the keyboard shows up, but the main screen doesn't.
* Capitalization is always on initially for the keyboard.
* COMI cutscenes will likely be a bit slower than usual, due to some assembly versions of relevant code not being included yet.
* The status bar pops back up when restoring from sleep mode.
I don't mean to sound ungrateful but I was wondering how big of a job it is to port/include the missing COMI-specific (?) code? Well, no matter what great work. :)
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TomFrost
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Post by TomFrost »

Working great here so far! I couldn't ESC out of the intro sequence in FOTAQ, but that's probably a pre-existing thing. Not a big deal anyway :)

Great work!

Also-- I noticed Telesphorio listed your source :) Very nice.
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Vinterstum
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Post by Vinterstum »

blunden wrote:
Vinterstum wrote:Known issues with the version:

* In portrait mode, the keyboard shows up, but the main screen doesn't.
* Capitalization is always on initially for the keyboard.
* COMI cutscenes will likely be a bit slower than usual, due to some assembly versions of relevant code not being included yet.
* The status bar pops back up when restoring from sleep mode.
I don't mean to sound ungrateful but I was wondering how big of a job it is to port/include the missing COMI-specific (?) code? Well, no matter what great work. :)
The issue is mainly an oddity with the assembler used by the toolkit: The opcodes all need to be lowercase :). I'll look into it soon myself, or ask the maintainers about it, but it hasn't really been top priority so far.
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Vinterstum
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Post by Vinterstum »

TomFrost wrote: Also-- I noticed Telesphorio listed your source :) Very nice.
Hehe took me by surprise as well, but why not :).
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Robo-X
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Post by Robo-X »

Vinterstum wrote:
TomFrost wrote: Also-- I noticed Telesphorio listed your source :) Very nice.
Hehe took me by surprise as well, but why not :).
I sent him the link. I hope it's ok.

//Rob
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Vinterstum
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Post by Vinterstum »

Robo-X wrote:
Vinterstum wrote:
TomFrost wrote: Also-- I noticed Telesphorio listed your source :) Very nice.
Hehe took me by surprise as well, but why not :).
I sent him the link. I hope it's ok.

//Rob
Yep no problem at all, makes things easier.
maular
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Post by maular »

Well I just finished DOTT using this version - thanks heaps guys! Makes my 3G much more useful now :)

This is the first time that I've used ScummVM on a mobile device, and it was a much better experience than I was expecting. I found that the "right click" functionality was a bit difficult, but otherwise the interface is great (easy enough to click on everything). One small bug - the "chattering teeth" just disappeared out of my inventory (nowhere to be found), but that could be anything (just loaded a save game).
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