Discworld
Moderator: ScummVM Team
OS X PPC Build
Here is a copy of my SVN build for testing. Compiled on iMac G3 450 running 10.4.11
http://myyo.co.uk/ScummVM.zip
http://myyo.co.uk/ScummVM.zip
Well, yes, they do, because they care more about Discworld than the games currently needed to be tested. No one can blame them, and what they do doesn't go to waste, because by testing SVN versions with Tinsel they're already doing some work for the 0.13 release.scoriae wrote:I find it funny that more people are concerned about compiling and running SVN builds simply for Tinsel than testing the upcoming release.
And no - that is not veiled criticism or anything - just recognition of what a big deal this is to scummvm followers.
Well, I have not counted how many people are testing .... and would not call myself a 'scummVM - follower.scoriae wrote:I find it funny that more people are concerned about compiling and running SVN builds simply for Tinsel than testing the upcoming release.
And no - that is not veiled criticism or anything - just recognition of what a big deal this is to scummvm followers.
I'm just a simple, innocent Mac-user who has not found an functioning SVN build here since May 24th.
So testing is out of question for me ...
Actually, using an in-dev version and reporting the problems you may encounter here is kinda doing tests.kosuan wrote:Well, I have not counted how many people are testing .... and would not call myself a 'scummVM - follower.scoriae wrote:I find it funny that more people are concerned about compiling and running SVN builds simply for Tinsel than testing the upcoming release.
And no - that is not veiled criticism or anything - just recognition of what a big deal this is to scummvm followers.
I'm just a simple, innocent Mac-user who has not found an functioning SVN build here since May 24th.
So testing is out of question for me ...
- Vinterstum
- ScummVM Developer
- Posts: 580
- Joined: Sun Oct 16, 2005 6:59 am
http://worldsmainorganization.org/scumm ... macosx.dmgkosuan wrote:Well, I have not counted how many people are testing .... and would not call myself a 'scummVM - follower.scoriae wrote:I find it funny that more people are concerned about compiling and running SVN builds simply for Tinsel than testing the upcoming release.
And no - that is not veiled criticism or anything - just recognition of what a big deal this is to scummvm followers.
I'm just a simple, innocent Mac-user who has not found an functioning SVN build here since May 24th.
So testing is out of question for me ...
Last edited by Vinterstum on Wed Aug 13, 2008 7:05 pm, edited 1 time in total.
Ah - i would be glad if it was so easy to find .....Vinterstum wrote:http://worldsmainorganization.org/scumm ... macosx.dmg
i know about this, but it doesn't start on my Intel Macmini 10.4.9.
Is it compiled to powerpc cpu's? It runs MUCH slower than the official version, as if it were using rosetta.Vinterstum wrote: http://worldsmainorganization.org/scumm ... macosx.dmg
- Vinterstum
- ScummVM Developer
- Posts: 580
- Joined: Sun Oct 16, 2005 6:59 am
Hmm... what happens, exactly? You click on the icon, but nothing appears? Could you open the Console (under Accessories somewhere) and see if any error messages appear?kosuan wrote: Ah - i would be glad if it was so easy to find .....
i know about this, but it doesn't start on my Intel Macmini 10.4.9.
It's an universal binary, and compiled exactly the same way as the official version (I compile both ). The only difference is that this one is compiled on 10.5 (using the 10.4 SDK), whereas ScummVM 0.11 was compiled directly on 10.4.fraludio wrote: Is it compiled to powerpc cpu's? It runs MUCH slower than the official version, as if it were using rosetta.
What is slow, exactly? Specific games? What kind of machine are you running on?
Starting scummvm is much slower than starting the official version (10 times slower) and it taxes the cpu much more doing the same.Vinterstum wrote: What is slow, exactly?
Monkey Island 1 and 2, Indy atlantis, and others. It's slow even in the game select menu.Vinterstum wrote: Specific games?
Macbook Penryn Core 2 Duo 2.4 Ghz 4GB RAM.Vinterstum wrote: What kind of machine are you running on?
- Vinterstum
- ScummVM Developer
- Posts: 580
- Joined: Sun Oct 16, 2005 6:59 am
I guess this thread is totally inappropriate for this .fraludio wrote: Macbook Penryn Core 2 Duo 2.4 Ghz 4GB RAM.
Could you please send me a PM with your OS version, and also hit Apple-I with ScummVM.app selected and make sure it's listed as an Universal binary, and that "Run with Rosetta" is not selected?
It works fine now, so i don't know what was happening then.Vinterstum wrote:I guess this thread is totally inappropriate for this .fraludio wrote: Macbook Penryn Core 2 Duo 2.4 Ghz 4GB RAM.
Could you please send me a PM with your OS version, and also hit Apple-I with ScummVM.app selected and make sure it's listed as an Universal binary, and that "Run with Rosetta" is not selected?
The thing is discworld doesn't work. I try to add it and it says "scummvm could not find any game in the specified directory".
My folder is full of .gra files and some others, so i don't know what's wrong, because that same directory is a direct copy of my old pc which played discworld fine.