clem wrote:Collector wrote:It is not a "point & click" adventure, but more of an arcade game with adventure elements.
If you consider the graphics engine (2d backgrounds, 3d costumes/objects) and the input method (keyboard/joypad, but no mouse if I recall correctly?) then it'd fit into for residual
![Smile :)](./images/smilies/icon_smile.gif)
I'm just a typical ScummVM user, but i always thought residual was a single engine program for GF and eventually EMI.
On the other hand, ScummVM is now more than it was suppoused to be. In ScummVM's webpage, we can read the following:
"ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files."
I think the term "point-and-click" shouldn't be there anymore. And why? Because many of the supported games aren't "point-and-click" adventure games (for example: most AGI games).
Even with this change, LBA is an action-adventure game, not an adventure game. So, i won't give my opinion about LBA inclusion because:
1) i know very little of C/C++ and can't help improving ScummVM;
2) this is a decision for the Project Leaders;