Hello agentq, earlier than thought, i just tried Woodruff on my DS.
I've tried it on a DS Lite with a R4 card, and while the game gets recognized correctly with Build D, unfortunately, as soon as I try to start the game, I get two black screens and the DS freezes (I let it stay like that for a few minutes, just to be sure, if it isn't loading in this time).
I guess the reason is that Woodruff runs on a resolution of 640x480 (and it runs in this resolution, if I start it on my PC version of ScummVM, even if I override my graphics settings to native).
Didn't you say, the DS wasn't able to run games that have this high native resolution because of memory constraints?
ScummVM DS 0.12.0 beta2 [obsolete]
Moderator: ScummVM Team
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Re: Lure of Temptress
Actually I can only reproduce the first bug on ScummVM-DS, if I put the DS in sleep mode around the time of cutting Ratpouch free. Which I did both times that I tried it at first.. doh!
The second problem has only happened to me the first time and seems OK at that point now.
I should have tested a bit more thoroughly before reporting those. So no real problems after all, if I avoid sleep mode then all runs OK.
Actually I can only reproduce the first bug on ScummVM-DS, if I put the DS in sleep mode around the time of cutting Ratpouch free. Which I did both times that I tried it at first.. doh!
The second problem has only happened to me the first time and seems OK at that point now.
I should have tested a bit more thoroughly before reporting those. So no real problems after all, if I avoid sleep mode then all runs OK.
@chrisis: yes, 640x480 games won't work. I didn't realise it was one of those. I'll remove it from the compatibility list.
@scandal_uk: thanks for testing that. Normally I would like to fix the bug with suspend mode, if that was the cause, but I think since I'm very close to the deadline I'll accept that bug for now and look at fixing it for the next release.
@scandal_uk: thanks for testing that. Normally I would like to fix the bug with suspend mode, if that was the cause, but I think since I'm very close to the deadline I'll accept that bug for now and look at fixing it for the next release.
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Cool - I don't think it's going to be a problem that many people encounter. Here are some saves that demonstrate the problem;
http://scandal.uk.googlepages.com/lott-saves.rar
I'm gonna play it through anyway 'cuz I've got a true feeling of nostalgia with this game. When I first bought the original on the Amiga, the last disk was corrupt and I never did get around to sending it back or completing it!
Thanks again for this project, the best DS homebrew yet if you ask me.
http://scandal.uk.googlepages.com/lott-saves.rar
I'm gonna play it through anyway 'cuz I've got a true feeling of nostalgia with this game. When I first bought the original on the Amiga, the last disk was corrupt and I never did get around to sending it back or completing it!
Thanks again for this project, the best DS homebrew yet if you ask me.
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A little update on my progress - it is playable but crashes randomly. (The previous bug with Ratpouch also happens sometimes if I don't use sleep mode so I don't know what causes it.)
Sometimes when you enter a room, sometimes when you press start (I think it could be when a sprite is moving in this case) and sometimes when you haven't done anything for a few moments.
Unfortunately I can find nothing consistent enough to say what causes it, one time it crashes and on the next load it's OK in the same place - but I can't play for more than 5 minutes without a crash so it's a bit too frustrating to carry on.
I'm pretty crap at testing usually - I code for a living but always leave the testing to others..!
Edit: You're probably aware of this but the icon also shows "F" instead of "G"
Sometimes when you enter a room, sometimes when you press start (I think it could be when a sprite is moving in this case) and sometimes when you haven't done anything for a few moments.
Unfortunately I can find nothing consistent enough to say what causes it, one time it crashes and on the next load it's OK in the same place - but I can't play for more than 5 minutes without a crash so it's a bit too frustrating to carry on.
I'm pretty crap at testing usually - I code for a living but always leave the testing to others..!
Edit: You're probably aware of this but the icon also shows "F" instead of "G"
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The crashing only happens after you get to the village, the first few screens are always fine. Let me know if you want more save files.
I have always been able to run games fine on Scummvm-ds, such as the lucasarts ones and the Simon ones. I've been using Scummvm-ds since you started the project (even back when the zip file method worked for gba carts).
I use both a G6 Lite and a G6DS Real.
I have always been able to run games fine on Scummvm-ds, such as the lucasarts ones and the Simon ones. I've been using Scummvm-ds since you started the project (even back when the zip file method worked for gba carts).
I use both a G6 Lite and a G6DS Real.
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Why are you using this old build? It's been obsolete for a while.
Try here: http://forums.scummvm.org/viewtopic.php?t=7016
Try here: http://forums.scummvm.org/viewtopic.php?t=7016