SVN Build updated
Moderator: ScummVM Team
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
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- Posts: 4
- Joined: Thu Aug 21, 2008 3:14 pm
I see.Anotherguest wrote:Internal screen of the E90 is 800x352 so when stretched I'm rendering to 640x352 only to not make the performance go down to much. Its not that much black anyway.
I don't know the inner workings so can't tell what would drain more performance or less, but Guybrush sure isn't as thin as I remembered him.
Would the E90 crumble and die a gruesome death if you set it to render the full scene in 470x352 with correct aspect?
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
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- Posts: 4
- Joined: Thu Aug 21, 2008 3:14 pm
I know it won't fit unscaled, too bad the monkey island games never came in widescreen.Anotherguest wrote:The game is in 640x480 so regardless it does not fit full screen on the E90. The E90 resolution is 800x352, but not sure what resolution you get on the E90.
Right now it does scale the height down from 480 to 352 when I push Ctrl+4, but seem to stretch the 640 pixels over the full 800 just as you said in your first post. It works alright and looks pretty decent. I just think it could be improved.
I do understand there is more than one target platform for scummvm, but the E90 is really turning into a great gaming device thanks to you guys.
Downscaling in both height and width will lower the quality, but might still look good. As a first step, just removing the black lines would be a start. 640x352 would still make everyone look a bit fatter, but not as much as when it is stretched over the whole screen. Black areas are acceptable for 4:3 content on a 2.27:1 screen.
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
So now I have fixed 1-1 VGA mode in no flipped. So there should always be a picture. Also fixed a small drag problem with the cursor on UIQ3.
So as usual.. updated prerelease:
http://anotherguest.k0.se/cvsbuilds/scu ... v3_all.sis
and
http://anotherguest.k0.se/cvsbuilds/scu ... Q3_all.sis
still wierd stretching on E90 though.
EDIT:
Wiered stretching in VGA for E90 should now be fixed. Max 640x352, and no stretching up to 800 with black lines.
So as usual.. updated prerelease:
http://anotherguest.k0.se/cvsbuilds/scu ... v3_all.sis
and
http://anotherguest.k0.se/cvsbuilds/scu ... Q3_all.sis
still wierd stretching on E90 though.
EDIT:
Wiered stretching in VGA for E90 should now be fixed. Max 640x352, and no stretching up to 800 with black lines.
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- Posts: 4
- Joined: Thu Aug 21, 2008 3:14 pm
The new version looks much more pretty I think, thanks anotherguest!
Scaling down the width for correct aspect would make the picture rather tiny. Might not be worth it. I can always go to the nonscaled version and use Ctrl+Up/Down to see the game in all its glory.
Still quite a few crashes here and there, but boy am I impressed. Keep it up!
Scaling down the width for correct aspect would make the picture rather tiny. Might not be worth it. I can always go to the nonscaled version and use Ctrl+Up/Down to see the game in all its glory.
Still quite a few crashes here and there, but boy am I impressed. Keep it up!
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Now a more extensive bugerport for Comi (German version) on Nokia E51 with the latest svn build.
Overall, it runs quite well, both with videos and speech and without video and speech data. Here are my findings so far:
Best regards, Goetz
Overall, it runs quite well, both with videos and speech and without video and speech data. Here are my findings so far:
- Speech: The ScummVM option "subtitles only" does not seem to have effect -- speech (voices) is always there.
Zone key: Well, it moves only in the upper left quadrant somewhere, but it is still useful to leave the inventory box.
Crashes: There are some crashes. Especially in the voodoo shop. After picking up the glue and the pin (short cut scene after that one), the game frequently crashes in this room. Even after leaving the room and coming back to this room and even after saving the game, restarting ScummVM and coming back to this room. There seems to be a problem with these two objects in this room. According to Nokia Energy Profiler, there are still about 50MByte RAM free when ScummVM crashes. Maybe an internal ScummVM memory limit could be the problem?
Best regards, Goetz
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Curse of Monkey Island seems to work just fine with Nokia E71, no noticeable lagging or anything. Cutscenes work like a charm. Only thing is that the font gets a bit hard to read when it's downscaled to 320x240.
One feature request: customizable hotkeys for each game. Now if you assign one key from qwerty to save/load or character switch or whatever, the key loses its original purpose in all games. This is annoying when playing AGI games, because you have to unbind all custom keys to be able to type text normally.
One odd thing is that launching The Legend of Kyrandia, it takes forever to load ít (61 seconds, I clocked it ), while even Curse of Monkey Island and Full Throttle start up well under 5 seconds.
Sam & Max crashes a lot, seems to be quite random and can't find any specific thing to reproduce this.
Also, it would be nice to have volume bound into phone's built-in volume keys, or at least be able to bind something into them.
One feature request: customizable hotkeys for each game. Now if you assign one key from qwerty to save/load or character switch or whatever, the key loses its original purpose in all games. This is annoying when playing AGI games, because you have to unbind all custom keys to be able to type text normally.
One odd thing is that launching The Legend of Kyrandia, it takes forever to load ít (61 seconds, I clocked it ), while even Curse of Monkey Island and Full Throttle start up well under 5 seconds.
Sam & Max crashes a lot, seems to be quite random and can't find any specific thing to reproduce this.
Also, it would be nice to have volume bound into phone's built-in volume keys, or at least be able to bind something into them.
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
I have read this thread and seen discussion odd COMI and am sure the answer is here, but I apologize I cannot figure it out.
I am totally new to SCUMMVM and to my E71; it is the first symbian device I have used. My question is this: on my PC, I press F1 to get to the menu and then click "save" to save my game. However, I cannot figure out what combination of keys to press to get to that menu on my phone. Or is there some other mechanism I should be using. Otherwise, the first few minutes at least seem to work great!
Thanks!
I am totally new to SCUMMVM and to my E71; it is the first symbian device I have used. My question is this: on my PC, I press F1 to get to the menu and then click "save" to save my game. However, I cannot figure out what combination of keys to press to get to that menu on my phone. Or is there some other mechanism I should be using. Otherwise, the first few minutes at least seem to work great!
Thanks!
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden