Newest subversion PSP build?
Moderator: ScummVM Team
Newest subversion PSP build?
Hello everyone.
Excuse me if I am a little bit naive or straightforward, but would it be possible for somoene experienced to compile a working latest PSP subvesrions build of Scummvm to use with games such as I have no mouth and I must scream?
I don't know how much of a hassle it is, so I'm just politely asking.
I also repeat my plead about 333mhz build of latest Scummvm... it would really help a couple of games like Touche or COMI.
Thanks for a reply of any kind.
Best regards.
Excuse me if I am a little bit naive or straightforward, but would it be possible for somoene experienced to compile a working latest PSP subvesrions build of Scummvm to use with games such as I have no mouth and I must scream?
I don't know how much of a hassle it is, so I'm just politely asking.
I also repeat my plead about 333mhz build of latest Scummvm... it would really help a couple of games like Touche or COMI.
Thanks for a reply of any kind.
Best regards.
I just compiled the latest version from SVN for myself, if you want to use it go ahead but if it makes your PSP blow up don't blame me.
http://chaos.troll.no/~trondare/psp/
I might set up some scripts to automate a daily build here eventually.
As for a 333MHz build, does anybody have a patch to do this? It could probably be a benefit on games with compressed data. Don't know if there's really a need to have a binary deciding the clock though, as overclocking is easily done manually in newer M33 firmwares.
http://chaos.troll.no/~trondare/psp/
I might set up some scripts to automate a daily build here eventually.
As for a 333MHz build, does anybody have a patch to do this? It could probably be a benefit on games with compressed data. Don't know if there's really a need to have a binary deciding the clock though, as overclocking is easily done manually in newer M33 firmwares.
Latest build now contains Pix2's patch for the Kyra engine to use a digital soundtrack for "The Legend of Kyrandia". Full patch/source and MT-32 soundtrack available in this thread:
http://forums.scummvm.org/viewtopic.php?t=5078
http://forums.scummvm.org/viewtopic.php?t=5078
Iam really looking forward for 333Mhz build of scummvm, but i can only find a build for 1.50 Kernel. Is there a single eboot available for 3.XX oder 4.XX kernel?
@Trondah:
I tried your last build with 4.XX M33 and it doesn't work. It starts, but i cannot start any game. If i try to start one, the screen goes black and iam back in the main-menu of scummvm.
@Trondah:
I tried your last build with 4.XX M33 and it doesn't work. It starts, but i cannot start any game. If i try to start one, the screen goes black and iam back in the main-menu of scummvm.
12.0 official perhaps?ColeZero wrote:Iam really looking forward for 333Mhz build of scummvm, but i can only find a build for 1.50 Kernel. Is there a single eboot available for 3.XX oder 4.XX kernel?
@Trondah:
I tried your last build with 4.XX M33 and it doesn't work. It starts, but i cannot start any game. If i try to start one, the screen goes black and iam back in the main-menu of scummvm.
Yeah can we have a 333Mhz version just so I can try it out?
I'd just like to see how it goes with COMI, I don't want it to be the official build or anything.
It just seems that the ogg format compressed files seem to cause some stuttering for certain dialogue.
Would it be worth decompressing it to see if that makes a difference?
It's pretty well perfect in terms of the sync between audio and animation now.
It just seems that the ogg format compressed files seem to cause some stuttering for certain dialogue.
Would it be worth decompressing it to see if that makes a difference?
It's pretty well perfect in terms of the sync between audio and animation now.
Re: Yeah can we have a 333Mhz version just so I can try it o
you can try to set your psp in 333mhz mode in recovery can't you? or doesn't that work anymoreAvatar76 wrote:I'd just like to see how it goes with COMI, I don't want it to be the official build or anything.
It just seems that the ogg format compressed files seem to cause some stuttering for certain dialogue.
Would it be worth decompressing it to see if that makes a difference?
It's pretty well perfect in terms of the sync between audio and animation now.
Re: Yeah can we have a 333Mhz version just so I can try it o
I always used CWCheat when running any homebrew to set the CPU up to 333 mhz. Always worked with SCUMMVM nicely.manias wrote:you can try to set your psp in 333mhz mode in recovery can't you? or doesn't that work anymoreAvatar76 wrote:I'd just like to see how it goes with COMI, I don't want it to be the official build or anything.
It just seems that the ogg format compressed files seem to cause some stuttering for certain dialogue.
Would it be worth decompressing it to see if that makes a difference?
It's pretty well perfect in terms of the sync between audio and animation now.
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