Broken Sword on Nokia n95
Moderator: ScummVM Team
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- ScummVM Porter
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- Location: Malmoe, Sweden
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
I have now tested BS2 on my 6120 classic with DXA video. The video worked well, and loading times was also fine. Due to memory limitations the game crashes after getting out of the chair.
I guess having all engines in places is a little bit to much for the 18 mb left in min 6120.
Newer devices (such as the N95 8gb) won't have that problem. Nokia N96 will have a problem, since that it is much slower than the N95.
So I think I will make special builds for separate engines once the 0.12.0 build is done (without BS support).
I guess having all engines in places is a little bit to much for the 18 mb left in min 6120.
Newer devices (such as the N95 8gb) won't have that problem. Nokia N96 will have a problem, since that it is much slower than the N95.
So I think I will make special builds for separate engines once the 0.12.0 build is done (without BS support).
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Hi! Yes it will be possible. I will make a special broken sword build soon. Reason for not including it in the 0.12 build was a) not really tested b) Increasing the build size with around 700 kb.
So I will be making a separate BS build instead, to maximize the memory it can use. Even though BS is not as hard on memory as COMI is.
So I will be making a separate BS build instead, to maximize the memory it can use. Even though BS is not as hard on memory as COMI is.
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
You can expect it quite soon, made the biggest ALL build ever today, which contains support for all current engines (including those in development).
Only the exe will allocate around 8mb, the rest in your phone might be used for gaming.
So of course this will build will be (when released) most suited for the latest generation of Symbian phones, i.e those with 128 mb ram (P1i, W960, G900, G700, 6220, N95 8Gb, N78, E71 etc)
Only the exe will allocate around 8mb, the rest in your phone might be used for gaming.
So of course this will build will be (when released) most suited for the latest generation of Symbian phones, i.e those with 128 mb ram (P1i, W960, G900, G700, 6220, N95 8Gb, N78, E71 etc)
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
http://anotherguest.k0.se/cvsbuilds/scu ... nsword.sis
and
http://anotherguest.k0.se/cvsbuilds/scu ... nsword.sis
are two builds which only contains support for Broken Sword 1 and 2. Tested on my W960 and works fine. Engine takes around 2 mb and the game I guess up to 15 mb heap. So it should be quite playable on all Symbian UIQ3 and S60v3 phones.
and
http://anotherguest.k0.se/cvsbuilds/scu ... nsword.sis
are two builds which only contains support for Broken Sword 1 and 2. Tested on my W960 and works fine. Engine takes around 2 mb and the game I guess up to 15 mb heap. So it should be quite playable on all Symbian UIQ3 and S60v3 phones.
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
If you have BS1, then replace all mpg2 videos and other audio with the ogg and dxa video/audio from scummvms download page. I have n't tried the build on a N95 (don't have one) so can't give any other hints. I have tested with the soldout version , and replaced the videos with the dxa variants from scummvms homepage. Flac is not supported by Symbian OS.
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden