edit: ah, Eriktorbjorn already wrote something to that effect in this post. Teaches me to read all new posts before replying
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The README file says that the first game should be completable, with some big issues.clem wrote:Not sure how playable it is.
I have tested Spy Fox 1, 2 and 3 on the iPhone3G on 2.0 firmware, using ScummVM 0.12.0prejazzcello wrote:On 0.11.0pre on iPhone 1.1.2, I can confirm that Spy Fox 1 (Windows, US English) is fully completable without any palette glitches, etc in both scenarios. Save/Load works perfectly.
Spy Fox 3, however, has a few problems. There are numerous (and when I say numerous, I mean _very_ numerous, but minor) palette glitches, as has been reported for the official ScummVM list, the Save/Load screens work but have graphical glitches, and the game occasionally crashes when trying to skip scenes using "esc". The debug console comes up with something about (and it's a bit difficult to read, so forgive me here) PolyStore and how the max is 200 and it has run out. Also, I had to change InventoryPopY in .scummvmrc to make his pockets/watch accessible.
Seems to be an issue with the iPhone port then. Does it work with a desktop version of ScummVM? (i.e. Windows/*nix/MacOS)PlayingKarrde wrote:DOS. And my system specs are... irrelevent? I'm running it on the iPhone.md5 wrote:Which version? DOS or Mac? What are your system's specs?PlayingKarrde wrote:I Have No Mouth and I Must Scream does not work on 0.12.0-pre3. Shows black and stays there.
I've played COMI all the way through on the iPhone, and I know other people have as well.jonrico wrote:Has anyone played COMI on the iPhone ScummVM port?
I am running scummvm 0.12.0 on firmware 2.1 and COMI crashes for me at the end of intro just as we approach guybrush floating on the sea.
The same game source files work fine with the Windows version of scummvm.
Thanks for any information.