slightly confused, discworld related...
Moderator: ScummVM Team
-
- Posts: 113
- Joined: Fri Jul 04, 2008 5:34 pm
- Location: England
slightly confused, discworld related...
Is it now supported? ive noticed some people on the boards saying that they have actually run it on Scumm, are these only on unfinished builds and not official yet?
Actually, the correct short answer is:
No, it is not yet officially supported!
The correct long answer is:
Discworld works in current SVN snapshots, provided the person who made the snapshot explicitly enabled support for it via the --enable-tinsel flag (though I think MSVC builds just unconditionally enable it).
However, we do not yet officially support it, as no proper ScummVM release supports it (0.12.0 comes w/o DW support), and we didn't add it to our compatibility page yet. Though that will come soon, I think.
For now, if you want to play DW, you have to use development builds of ScummVM (which currently are somewhat unstable due to ungoing restructuring work).
No, it is not yet officially supported!
The correct long answer is:
Discworld works in current SVN snapshots, provided the person who made the snapshot explicitly enabled support for it via the --enable-tinsel flag (though I think MSVC builds just unconditionally enable it).
However, we do not yet officially support it, as no proper ScummVM release supports it (0.12.0 comes w/o DW support), and we didn't add it to our compatibility page yet. Though that will come soon, I think.
For now, if you want to play DW, you have to use development builds of ScummVM (which currently are somewhat unstable due to ungoing restructuring work).
-
- Posts: 113
- Joined: Fri Jul 04, 2008 5:34 pm
- Location: England