Ask for help with ScummVM problems
Moderator: ScummVM Team
hdofu
Posts: 2 Joined: Fri Sep 26, 2008 2:50 am
Post
by hdofu » Fri Sep 26, 2008 3:50 am
Hey I have been trying to get Kings quest IV working with Scummvm but haven't had alot of luck getting the scummvm to recognize the game, can anyone tell me what I need to do to patch it?
noize
Posts: 126 Joined: Mon Oct 31, 2005 3:08 pm
Post
by noize » Fri Sep 26, 2008 11:18 am
These are the files I have put in a directory:
kq4dir
kq4vol.*
kq4.sys16
object
words.tok
sierrastandard
Edit: Bug is solved
Last edited by
noize on Fri Sep 26, 2008 11:20 pm, edited 1 time in total.
clone2727
Retired
Posts: 1611 Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA
Post
by clone2727 » Fri Sep 26, 2008 7:31 pm
Define "locks up". Does the game just freeze or is there a message on the debug console?
noize
Posts: 126 Joined: Mon Oct 31, 2005 3:08 pm
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by noize » Fri Sep 26, 2008 11:00 pm
Assertion failed: idx >= 0 && (uint)idx < _size, file ./common/array.h, line 94
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
clone2727
Retired
Posts: 1611 Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA
Post
by clone2727 » Fri Sep 26, 2008 11:05 pm
Yes, you're right. I'm getting that too with SQ2 Apple][ (I don't feel like digging up my KQ4 manual
). Please, file a bug report.
noize
Posts: 126 Joined: Mon Oct 31, 2005 3:08 pm
Post
by noize » Fri Sep 26, 2008 11:11 pm
I found out what the problem was:
I was missing files kq4.sys16 & sierrastandard.
After adding those files, the game runs, even with 2gs (still buggy) music.
Try adding those clone2727.
clone2727
Retired
Posts: 1611 Joined: Fri Jun 09, 2006 8:23 pm
Location: NJ, USA
Post
by clone2727 » Sat Sep 27, 2008 1:25 am
noize wrote: I found out what the problem was:
I was missing files kq4.sys16 & sierrastandard.
Ah, yes. I forgot I never took them off my SQ2 disks. I did for KQ4.
noize wrote: After adding those files, the game runs, even with 2gs (still buggy) music.
It's not complete.
The game still shouldn't crash in that manner... the sound shouldn't play when the instruments haven't been found. I've attached a patch
here .
hdofu
Posts: 2 Joined: Fri Sep 26, 2008 2:50 am
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by hdofu » Sat Sep 27, 2008 9:06 pm
what I'm working with is images of the IIgs disks, they have the .2mg format
noize
Posts: 126 Joined: Mon Oct 31, 2005 3:08 pm
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by noize » Sat Sep 27, 2008 11:06 pm