Monkey 3 with 0.12.0 Build on HTC Diamond
Moderator: ScummVM Team
Monkey 3 with 0.12.0 Build on HTC Diamond
I have a problem with Monkey 3 on my HTC Diamond.
When I try to go to "Puerto Pollo" (the italian name of the town on the first island) ScummVM crashes saying:
ERROR: (150xA77): Out of memory while allocating 1591386
I tried to play the game after a soft reset, with the most free space of the memory possible, also deactivating TouchFlo 3D...but nothing
What can I do? Thanks a lot
ScummVM version: 0.12.0
When I try to go to "Puerto Pollo" (the italian name of the town on the first island) ScummVM crashes saying:
ERROR: (150xA77): Out of memory while allocating 1591386
I tried to play the game after a soft reset, with the most free space of the memory possible, also deactivating TouchFlo 3D...but nothing
What can I do? Thanks a lot
ScummVM version: 0.12.0
If you have already closed all other tasks and there is still not enough memory free you can´t do nothing else. It is not possible to upgrade your HTC memory or to free more memory.
You could only try to test a plugin build of ScummVM which does not load all engines into memory at start because it only loads the engine which is needed dynamically. This could free some extra memory but I don´t know if this is enough so there is quite the chance that it still won´t work.
You could only try to test a plugin build of ScummVM which does not load all engines into memory at start because it only loads the engine which is needed dynamically. This could free some extra memory but I don´t know if this is enough so there is quite the chance that it still won´t work.
It´s not an additional plugin, it´s a complete different variant how ScummVM is compiled.
It means that the main EXE is much smaller then the EXE of a static compiled ScummVM because all engines are outsourced into extra plugin DLLs. The advantage is that only the engine is loaded which is needed by the actual chosen game and that spares some memory.
I uploaded a plugin version on here on Rapidshare some time ago which you could use for a test. But it still can be that the game is not playable on your device because of to less memory.
It means that the main EXE is much smaller then the EXE of a static compiled ScummVM because all engines are outsourced into extra plugin DLLs. The advantage is that only the engine is loaded which is needed by the actual chosen game and that spares some memory.
I uploaded a plugin version on here on Rapidshare some time ago which you could use for a test. But it still can be that the game is not playable on your device because of to less memory.
Read this topic regarding HTC and WM6.x.
That seems also to be a WM6.x problem since these binaries are running fine on WM5 and other WinCE based OS versions.
There are also sometimes some other problems on WM6.x like not recognizing games on WM6.1.
There are also sometimes some other problems on WM6.x like not recognizing games on WM6.1.
I am having a problem with MI3 on my HTC Touch Diamond.
I have mapped hide toolbar-key to vol-up, and right click to vol-down.
After a playing a while, (not long, since I haven't gotten past the first scene yet) when I'm going to show the toolbar again to save, the game just closes and jumps back to windows like nothing happened.
I'm not sure wether it's a memory fault or has something to do with the hardware keys, but I'm hoping someone else has the same problem and\or got some sort of solution to this.
I have mapped hide toolbar-key to vol-up, and right click to vol-down.
After a playing a while, (not long, since I haven't gotten past the first scene yet) when I'm going to show the toolbar again to save, the game just closes and jumps back to windows like nothing happened.
I'm not sure wether it's a memory fault or has something to do with the hardware keys, but I'm hoping someone else has the same problem and\or got some sort of solution to this.
Hello Everyone.
I have exactly the same problem.
The Game crashes when i sometimes opened the Soft-keyboard to save (wich i solved with setting the menu-key on a key on my hardwarekeyboard)
and the game stops with the memory error. (only opens the console, but the game seems to still run in the back and it is impossible to close the console. only key working is the quit key that i have set on my hardware keyboard)
it can not be a problem with not enough memory, because the raphael have a lot memory and did never drop under 100mb free for me.
also the game worked on the herald that often drops under 20mb free ram, and has only a 200 mhz Omap CPU.
I have exactly the same problem.
The Game crashes when i sometimes opened the Soft-keyboard to save (wich i solved with setting the menu-key on a key on my hardwarekeyboard)
and the game stops with the memory error. (only opens the console, but the game seems to still run in the back and it is impossible to close the console. only key working is the quit key that i have set on my hardware keyboard)
it can not be a problem with not enough memory, because the raphael have a lot memory and did never drop under 100mb free for me.
also the game worked on the herald that often drops under 20mb free ram, and has only a 200 mhz Omap CPU.