clem wrote:but what about on-the-fly created lines? Like saying "I have <number of coins> coins in my inventory", where the number is inserted into the appropriate position?
There is actually an example in Sam&Max: Try picking up some random items which can't be picked up several times. Watch the subtitles! Eventually, Sam tells you the item ID. Of course, this is in the subtitle only, but not in the voice acting.
Thinking of the Monkey Island games, there are cases where numbers aren't really important to be spoken. In case of coins, the bottle of grog and the rope in the Monkey Island games, the inventory text petty much tells you what you need to know.
In the other hand, there are cases where this is essentially to advance in the game: The coordinates of the figurehead you read up in the book (Guybrush reads in the form of subtitles) is one of them.
Also important is the number you get for the wheel of fortune.
Another problem are lines which are used by more than one actor. Most notably in the sword fight dialogs. Also almost anything in Maniac Mansion.
JohnnyWalker2001 wrote:The number of pieces of eight you can have is actually only very limited
You can put any amount of coins in the grog machine, so you can have any number between what you get from the fetuchini brothers + those 2 you get with the agenda down to 0.
In Monkey 2, Guybrush just says "I'm rich." which could be easily used in Monkey 1 as well.