ScummVM/Wii SVN builds
Moderator: ScummVM Team
ScummVM/Wii SVN builds
In this thread I will regularly post new SVN development builds.
They will always be compiled against the latest development libraries using the latest toolchain.
New features like SDHC support and the FAT/SD performance boost fixes are incorporated.
Latest build:
scummvm-wii-0.14.0svn_r41364.7z
- Small virtual keyboard fixes. (! key)
- Updated GUI (search box).
- Linked to updated libfat+libogc. (more caching fixes)
Previous builds:
scummvm-wii-0.14.0svn_r41094.7z
scummvm-wii-0.14.0svn_r40153.7z
scummvm-wii-0.14.0svn_r39954.7z
scummvm-wii-0.14.0svn_r39329.7z
scummvm-wii-0.14.0svn_r39095.7z
scummvm-wii-0.14.0svn_r38811.7z
scummvm-wii-0.14.0svn_r38458.7z
Feedback for working/nonworking games is welcome.
They will always be compiled against the latest development libraries using the latest toolchain.
New features like SDHC support and the FAT/SD performance boost fixes are incorporated.
Latest build:
scummvm-wii-0.14.0svn_r41364.7z
- Small virtual keyboard fixes. (! key)
- Updated GUI (search box).
- Linked to updated libfat+libogc. (more caching fixes)
Previous builds:
scummvm-wii-0.14.0svn_r41094.7z
scummvm-wii-0.14.0svn_r40153.7z
scummvm-wii-0.14.0svn_r39954.7z
scummvm-wii-0.14.0svn_r39329.7z
scummvm-wii-0.14.0svn_r39095.7z
scummvm-wii-0.14.0svn_r38811.7z
scummvm-wii-0.14.0svn_r38458.7z
Feedback for working/nonworking games is welcome.
Last edited by Bossk on Wed Jun 10, 2009 11:31 am, edited 27 times in total.
- Red_Breast
- Posts: 775
- Joined: Tue Sep 30, 2008 10:33 pm
- Location: The Bar Of Gold, Upper Swandam Lane.
I for one appreciate you doing this Bossk.
May I ask does it include everything the standard Windows release includes.
I've never been into music in a big way and my PC only has stereo instead of a point 1 set up but I like Flac.
Something I realised when I converted my Secret of Monkey Island CD to wav and then experimenting with flac, ogg and mp3.
May I ask does it include everything the standard Windows release includes.
I've never been into music in a big way and my PC only has stereo instead of a point 1 set up but I like Flac.
Something I realised when I converted my Secret of Monkey Island CD to wav and then experimenting with flac, ogg and mp3.
I included all engines, FLAC, mpeg2, Ogg/Vorbis support (and MP3 ofcourse).
What is missing are the visual filters like scale2x etc. Maybe those will be enabled in the future, however when I do have debugging time again my priority is finding out why COMI requires so much memory.
(Anyway, untested build yet. I'm at work.)
What is missing are the visual filters like scale2x etc. Maybe those will be enabled in the future, however when I do have debugging time again my priority is finding out why COMI requires so much memory.
(Anyway, untested build yet. I'm at work.)
- Mr_Nick666
- Posts: 132
- Joined: Wed Apr 11, 2007 9:59 am
- Location: Bideford, Devon, UK
- Contact:
- aculotarpa
- Posts: 40
- Joined: Wed May 21, 2008 2:43 pm
- Contact:
I've tried all tree dol (/scummvm/apps/scummvm/boot.dol , /scummvm/apps/scummvm/dols/Engines_ALL/boot.dol (identical to previous) and /scummvm/apps/scummvm/dols/Engines_SCUMM/boot.dol), but all tree give me the same error: HBC 1.0.1 load the file to the 100%, then says "Error - It's not a valid Wii application" (I've translated the message from italian).
To clean-up any misunderstanding, I've copied first *.dol in /apps/scummvm/ , tried, copied another, tried, etc..
The build is scummvm-wii-svn_r35295_20081210 on a 2GB Verbatim, HBC 1.0.1, firmware 3.2E.
To clean-up any misunderstanding, I've copied first *.dol in /apps/scummvm/ , tried, copied another, tried, etc..
The build is scummvm-wii-svn_r35295_20081210 on a 2GB Verbatim, HBC 1.0.1, firmware 3.2E.
- aculotarpa
- Posts: 40
- Joined: Wed May 21, 2008 2:43 pm
- Contact:
scummvm-wii-SDHC_20081114 works fine under hbc 1.0.1, both builds. CMI with the new libfat plays woderful, the intro is smooth as the PC port, but there is always a gap between lines of dialogue; try to look from the window with the cannon at the very beginning of the game: Guybrush says his line, long pause, Wally say his first line, pause, Wally says his second line; in stable 0.12 there are no gaps between lines.
Broken Sword italian, movies in dxa format, speech music and movies audio in ogg format is yet not working for me, as in stable 0.12 (on both PC and Mac ports works fine).
scummvm-wii-svn_r35295_20081210 loads but "It's not a valid Wii application" and does'nt start.
Broken Sword italian, movies in dxa format, speech music and movies audio in ogg format is yet not working for me, as in stable 0.12 (on both PC and Mac ports works fine).
scummvm-wii-svn_r35295_20081210 loads but "It's not a valid Wii application" and does'nt start.
- aculotarpa
- Posts: 40
- Joined: Wed May 21, 2008 2:43 pm
- Contact:
- Ace2020Boyd
- Posts: 49
- Joined: Fri Jun 15, 2007 3:22 am
I am aware of the "It's not a valid Wii application" issue. My next build will have that fixed, but I need some Wii-time to do some testing
Right now I'm terribly busy at work, but I hope to do it tomorrow. Sorry for that.
@Ace2020Boyd: This is an updated build, from the current 0.13 svn.
The subtitle "bug" is indeed in this build. I don't know if it's a bug or feature, but if it's a feature I'll increase the default subtitle speed in COMI by default.
Right now I'm terribly busy at work, but I hope to do it tomorrow. Sorry for that.
@Ace2020Boyd: This is an updated build, from the current 0.13 svn.
The subtitle "bug" is indeed in this build. I don't know if it's a bug or feature, but if it's a feature I'll increase the default subtitle speed in COMI by default.
- PlayingKarrde
- Posts: 22
- Joined: Sun Dec 02, 2007 9:16 pm
I finally had time to compile scummvm-wii-svn_r35478_20081222 (see first post).
Notes (to be fixed in future builds)
- All completed engines included (including 7th Guest, Broken Sword etc) in a single boot.dol
- Minor libfat issues, hopefully to be solved in next build:
- Scummvm.ini + saves are stored in the SD root.
- FAT performance boost patches are not included due to compatability issues. Dhewg is doing his magic again, it'll be done when it's done.
All credits go to dhewg ofcourse, this wouldn't be possible without him.
Notes (to be fixed in future builds)
- All completed engines included (including 7th Guest, Broken Sword etc) in a single boot.dol
- Minor libfat issues, hopefully to be solved in next build:
- Scummvm.ini + saves are stored in the SD root.
- FAT performance boost patches are not included due to compatability issues. Dhewg is doing his magic again, it'll be done when it's done.
All credits go to dhewg ofcourse, this wouldn't be possible without him.
- aculotarpa
- Posts: 40
- Joined: Wed May 21, 2008 2:43 pm
- Contact:
- Red_Breast
- Posts: 775
- Joined: Tue Sep 30, 2008 10:33 pm
- Location: The Bar Of Gold, Upper Swandam Lane.