General chat related to ScummVM, adventure gaming, and so on.
Moderator: ScummVM Team
Three-headed Monkey
Posts: 18 Joined: Wed Nov 09, 2005 9:52 pm
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by Three-headed Monkey » Mon Jan 05, 2009 1:45 am
Hello,
I'm not sure if this is common knowledge, but I've given Otis and the Grog distributor all my 478 pieces of eight before buying the sword and the shovel, and I guess it's well, game over?
Didn't know MI1 had a permanent stuck death.
Three-headed Monkey
Posts: 18 Joined: Wed Nov 09, 2005 9:52 pm
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by Three-headed Monkey » Mon Jan 05, 2009 11:59 am
It's funny because I kept doing so with the self-confidence of ones who's firmly convinced MI was without stuck points. I even thought I already did that in my youth, and I was ready to bet another "helmet" would have spawn in the kitchen and Fettuccini bro would ask you another cannon test.
Oh well, you learn something every day!
eriktorbjorn
ScummVM Developer
Posts: 3561 Joined: Mon Oct 31, 2005 7:39 am
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by eriktorbjorn » Mon Jan 05, 2009 1:04 pm
Three-headed Monkey wrote: It's funny because I kept doing so with the self-confidence of ones who's firmly convinced MI was without stuck points.
There's even one place where you can get yourself killed... but of course, everyone already knows about that, right?
Three-headed Monkey
Posts: 18 Joined: Wed Nov 09, 2005 9:52 pm
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by Three-headed Monkey » Mon Jan 05, 2009 1:55 pm
yeah the ten minutes drown and the fake sierra death - those are legendary.
Actually - do the scumm commands change in the PC-CDrom version too?
eriktorbjorn
ScummVM Developer
Posts: 3561 Joined: Mon Oct 31, 2005 7:39 am
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by eriktorbjorn » Mon Jan 05, 2009 6:08 pm
Three-headed Monkey wrote:
Actually - do the scumm commands change in the PC-CDrom version too?
They do:
monkeycd.png (18.43 KiB) Viewed 1493 times
Though not in the exact same way as the floppy version:
monkeyvga.png (17.25 KiB) Viewed 1493 times
I guess "Decompose" was too long a word for the CD version's interface.
Longcat
Posts: 1061 Joined: Sat Sep 23, 2006 3:15 pm
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by Longcat » Mon Jan 05, 2009 6:19 pm
"Rot" is a good substitute in my opinion:)
iPwnzorz
Posts: 300 Joined: Sat Jan 06, 2007 3:55 pm
Location: Hampshire, England
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by iPwnzorz » Tue Jan 06, 2009 6:37 pm
Exactly why would you be stuck if you gave away the pieces of eight? I only recall having to use them with the Shopkeeper..?
If you need to use them there is a ScummVM debugger command that will give you some. I uhh... forgot what it is though...
Longcat
Posts: 1061 Joined: Sat Sep 23, 2006 3:15 pm
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by Longcat » Tue Jan 06, 2009 9:53 pm
Sadly, there was no publicly available debugger before ScummVM:P
iPwnzorz
Posts: 300 Joined: Sat Jan 06, 2007 3:55 pm
Location: Hampshire, England
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by iPwnzorz » Tue Jan 06, 2009 11:45 pm
What's CTRL+D then?
clem
Posts: 2159 Joined: Mon Oct 31, 2005 11:14 am
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by clem » Wed Jan 07, 2009 12:09 am
iPwnzorz wrote: What's CTRL+D then?
No idea, what does that do when you run the game in its original form without ScummVM?