Mojo forums "Soundtrack Island" support?

All the inane chatter goes in here. If you're curious about whether we will support a game, post HERE not in General Discussion :)

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Who'sThere
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Mojo forums "Soundtrack Island" support?

Post by Who'sThere »

Will the soundtrack island tracks ever possibly be supported? - http://s-island.mixnmojo.com/index.php

After asking around on the Mojo forums there, 's-island' informed me that his tracks weren't endorsed by Lucasarts, but that with the older static MIDI soundtrack games it could work.

Is it technically possible for someone to add support for alternative soundtracks for non iMUSE games?
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md5
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Re: Mojo forums "Soundtrack Island" support?

Post by md5 »

Who'sThere wrote:Is it technically possible for someone to add support for alternative soundtracks for non iMUSE games?
No. iMUSE does several tricks with music, which can't be substituted with digital audio tracks
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Longcat
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Post by Longcat »

isn't he asking about NON iMuse games?

I think you can already do that though:P
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md5
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Post by md5 »

Erm true, I stand corrected :)
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Who'sThere
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Post by Who'sThere »

Jonatan wrote: I think you can already do that though:P
So how would I use say Loom floppy edition with an alternative midi?
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Longcat
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Post by Longcat »

You can't, I think the floppy edition uses iMuse...

But I'm not sure, you could try to direct the Extras Path to a folder with the audiotracks.
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eriktorbjorn
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Post by eriktorbjorn »

Jonatan wrote:You can't, I think the floppy edition uses iMuse...
I don't think so. Unless I'm mistaken, iMUSE first appeared in Monkey Island 2, and that was released after Loom. So I guess ScummVM could use audio files instead of the game's own music, but as far as I know it doesn't.

For Loom, I maintain that the best music recordings can be found in any respectable music store, since it's all from the Swan Lake ballet. :)
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Longcat
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Post by Longcat »

Right you are. Still can't use your own tracks.
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