Disabling the Dreamcast autosave?
Moderator: ScummVM Team
- Who'sThere
- Posts: 46
- Joined: Wed Dec 31, 2008 12:18 am
Disabling the Dreamcast autosave?
Is there any option, method, or edit that can be done to disable auto-saves in the Dreamcast port?
Being that the games need to be read off of compact discs, the auto-save interrupts really slows thing down.
Being that the games need to be read off of compact discs, the auto-save interrupts really slows thing down.
- Who'sThere
- Posts: 46
- Joined: Wed Dec 31, 2008 12:18 am
- Who'sThere
- Posts: 46
- Joined: Wed Dec 31, 2008 12:18 am
Sorry, I'm still not seeing it. I thought for a minute that my TV was missing the very edge of the display area, and that it might be hidden there.
But no such luck. The only option is to load any recognized games. Either from the same disc, or after a swap. Does Marcus Comstedt still maintain the Dreamcast port, or has it fallen to other programmers?
I found this on the forums here: http://forums.scummvm.org/viewtopic.php?t=170&
I'm not sure if this would work with the latest build though, and I'd still have the issue of compiling on a Windows OS.
But no such luck. The only option is to load any recognized games. Either from the same disc, or after a swap. Does Marcus Comstedt still maintain the Dreamcast port, or has it fallen to other programmers?
I found this on the forums here: http://forums.scummvm.org/viewtopic.php?t=170&
I'm not sure if this would work with the latest build though, and I'd still have the issue of compiling on a Windows OS.
- Who'sThere
- Posts: 46
- Joined: Wed Dec 31, 2008 12:18 am
Thanks for the replies.
The Dreamcast port only comes in a binary form like the 1st_read.bin or scumm.bin, and the additonal plugins for each game like the scumm.plg for Lacasart games, or the gob.plg for the gobliiins engine.
There isn't an .ini file, at least not in the last couple versions released.
The Dreamcast port only comes in a binary form like the 1st_read.bin or scumm.bin, and the additonal plugins for each game like the scumm.plg for Lacasart games, or the gob.plg for the gobliiins engine.
There isn't an .ini file, at least not in the last couple versions released.
- Who'sThere
- Posts: 46
- Joined: Wed Dec 31, 2008 12:18 am
Okay thanks.
There isn't a global menu option in the DC port, so I'm not sure if I put the request in the right format?...
Could someone take a look? It's under "Who-sThere" username.
In fact the only ScummVM menu accessible is the one where you select which game to load, and that means "load", no audio or video options, just straight to game load.
If someone has a method to compile ScummVM in Windows, could they give a tutorial link maybe?
There isn't a global menu option in the DC port, so I'm not sure if I put the request in the right format?...
Could someone take a look? It's under "Who-sThere" username.
In fact the only ScummVM menu accessible is the one where you select which game to load, and that means "load", no audio or video options, just straight to game load.
If someone has a method to compile ScummVM in Windows, could they give a tutorial link maybe?
- Who'sThere
- Posts: 46
- Joined: Wed Dec 31, 2008 12:18 am
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am
This one?Who'sThere wrote:The request I made to the tracker has "disappeared", so I'm wondering if that signifies anything?
- Who'sThere
- Posts: 46
- Joined: Wed Dec 31, 2008 12:18 am
- eriktorbjorn
- ScummVM Developer
- Posts: 3561
- Joined: Mon Oct 31, 2005 7:39 am