ScummVM/Wii SVN builds
Moderator: ScummVM Team
New build: scummvm-wii-svn_r35520_20081224.rar
Notes:
- All completed engines included (including 7th Guest, Tucker)
- Minor FAT issues, hopefully to be solved a next build: Scummvm.ini + saves are stored in the SD root. Not all FAT performance boost patches are included due to compatability issues. Readahead caching is added back though.
- No more audio hickups in COMI, and only a few video stutters. It's definitely very playable.
Notes:
- All completed engines included (including 7th Guest, Tucker)
- Minor FAT issues, hopefully to be solved a next build: Scummvm.ini + saves are stored in the SD root. Not all FAT performance boost patches are included due to compatability issues. Readahead caching is added back though.
- No more audio hickups in COMI, and only a few video stutters. It's definitely very playable.
Last edited by Bossk on Fri Jan 30, 2009 9:36 am, edited 2 times in total.
- Red_Breast
- Posts: 775
- Joined: Tue Sep 30, 2008 10:33 pm
- Location: The Bar Of Gold, Upper Swandam Lane.
I've had no problems with I Have No Mouth and Woodruff & the Schnibble but Bud Tucker doesn't start.
I'm not too sure if the Wii can handle the game. The game is only 620MB. It does have over 4000 wav files though.
I've tried using the "compress_tucker" tool but I'm not sure what I'm doing wrong. I've asked for some help in the forum.
http://forums.scummvm.org/viewtopic.php?t=6488
I think it would help with getting this game running on the Wii but nobody has replied at the moment. Could be something to do with Xmas maybe.
I'm not too sure if the Wii can handle the game. The game is only 620MB. It does have over 4000 wav files though.
I've tried using the "compress_tucker" tool but I'm not sure what I'm doing wrong. I've asked for some help in the forum.
http://forums.scummvm.org/viewtopic.php?t=6488
I think it would help with getting this game running on the Wii but nobody has replied at the moment. Could be something to do with Xmas maybe.
- Mr_Nick666
- Posts: 132
- Joined: Wed Apr 11, 2007 9:59 am
- Location: Bideford, Devon, UK
- Contact:
I've tried the latest Build with Kyrandia 1, 2 and 3.
Kyrandia 1 worked flawlessly.
Kyrandia 2 had only one but annoying bug. When you die and want to load a game afterwards it loads but when you see the first screen of the loaded game, it crashes and returns to homebrew channel.
Kyrandia 3 had several Bugs, one dealbreaking.
a) Not a bug, but annoying were the loading times. When you load a game from scummvm menu it's finished after about 2 - 2,5 minutes
b) Music, Sound and Speech were stuttering at times. (I have a SanDisk Extreme III SD Card with 2 GB, I don't think it's the problem.)
c) When you go to jail and have to make some doilies, the game crashed always after about a minute. (in 50% of all crashes it goes to homebrew channel, the other 50% give a dump)
d) When you come from underworld and use the machine to come back to kyrandia, the screen hangs at that last cave picture and after about a minute or so the game crashes with a dump.
This is the dealbreaker because I cannot finish the game
Thank you anyways for your SVN releases! I hope you can do something about my issues.
Kyrandia 1 worked flawlessly.
Kyrandia 2 had only one but annoying bug. When you die and want to load a game afterwards it loads but when you see the first screen of the loaded game, it crashes and returns to homebrew channel.
Kyrandia 3 had several Bugs, one dealbreaking.
a) Not a bug, but annoying were the loading times. When you load a game from scummvm menu it's finished after about 2 - 2,5 minutes
b) Music, Sound and Speech were stuttering at times. (I have a SanDisk Extreme III SD Card with 2 GB, I don't think it's the problem.)
c) When you go to jail and have to make some doilies, the game crashed always after about a minute. (in 50% of all crashes it goes to homebrew channel, the other 50% give a dump)
d) When you come from underworld and use the machine to come back to kyrandia, the screen hangs at that last cave picture and after about a minute or so the game crashes with a dump.
This is the dealbreaker because I cannot finish the game
Thank you anyways for your SVN releases! I hope you can do something about my issues.
Thanks for the response. I just found the bug system so hopefully I won't post known issues anymore...jvprat wrote:It's a known bug with t7g on the wii.raz0red wrote:While the game initially loads correctly, it gets stuck at the Trilobyte title screen. Am I doing something wrong, or is that the current state of that emulation?
--Raz.
- Red_Breast
- Posts: 775
- Joined: Tue Sep 30, 2008 10:33 pm
- Location: The Bar Of Gold, Upper Swandam Lane.
Only game I'm having trouble with for both the 22nd and 24th builds is Bud Tucker.
I've used the origimal wav files that come with it. I've also used "compress_tucker_exe" to encode a Flac version and an Ogg version.
I'm leaving it a few minutes to load (as I was finding "IHNM" took about 5-10 seconds to load - which I minimised a bit with "compress_saga_exe") but it didn't help.
Any suggestions?
By the way from what I've played on the PC ScummVM this looks like a good game with loads of humour.
Track down a copy.
I've used the origimal wav files that come with it. I've also used "compress_tucker_exe" to encode a Flac version and an Ogg version.
I'm leaving it a few minutes to load (as I was finding "IHNM" took about 5-10 seconds to load - which I minimised a bit with "compress_saga_exe") but it didn't help.
Any suggestions?
By the way from what I've played on the PC ScummVM this looks like a good game with loads of humour.
Track down a copy.
Hunted that one down, it was a bug in libogc, t7g is playable nowraz0red wrote:Thanks for the response. I just found the bug system so hopefully I won't post known issues anymore...jvprat wrote:It's a known bug with t7g on the wii.raz0red wrote:While the game initially loads correctly, it gets stuck at the Trilobyte title screen. Am I doing something wrong, or is that the current state of that emulation?
--Raz.
It wasn't my intention to demotivate you in any way, feel free do to so, and i'm glad you did while i wasn't aroundBossk wrote:If wanted I'll keep posting regular svn builds.
Kinda depends on what dhewg does, what scummvm-wii users want, libfat/libogc development, and scummvm features/fixes ofcourse.
Its nice to see that i'm not the only one fighting with all these problems in wii homebrew land.
- MusicallyInspired
- Posts: 1138
- Joined: Fri Mar 02, 2007 8:03 am
- Location: Manitoba, Canada
- Contact: