Which games would you like to be supported on the future?
Moderator: ScummVM Team
Re: Which games would you like to be supported on the future?
My personal wish list:
- Blade Runner
- Icom Simulations games (Uninvited, Deja Vu'...)
- 11th Hour
- Cruise for a Corpse
- Myst/Riven
- Universe
- Dreamweb
- BloodNet
- Kult- Temple of flying saucers
- Hearth of China
- Blade Runner
- Icom Simulations games (Uninvited, Deja Vu'...)
- 11th Hour
- Cruise for a Corpse
- Myst/Riven
- Universe
- Dreamweb
- BloodNet
- Kult- Temple of flying saucers
- Hearth of China
Re: Which games would you like to be supported on the future?
I would like to support:
-Leasure Suit Larry 6
-LBA 2
-Runaway - The road adventure (i know it works on xp, but i would like to play it on my phone.)
-Leasure Suit Larry 6
-LBA 2
-Runaway - The road adventure (i know it works on xp, but i would like to play it on my phone.)
Re: Which games would you like to be supported on the future?
Oooh, adding Myst1 support may be an ugly business as the game uses an external proprietary program (Quicktime) for the movies.
The user may have to unpack, convert and repack game files to make this fly.
The user may have to unpack, convert and repack game files to make this fly.
- eriktorbjorn
- ScummVM Developer
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Re: Which games would you like to be supported on the future?
That depends. From what I understand, QuickTime is a container format that can contain any of a number of different audio and video formats. Wikipedia says that the original Macintosh version of Myst used a video codec called Cinepak. I think FFmpeg knows how to play that, though I'm not sure.bobdevis wrote:as the game uses an external proprietary program (Quicktime) for the movies.
The user may have to unpack, convert and repack game files to make this fly.
I don't know what the PC version used. It probably depends on if you look at the original release, or the Masterpiece Edition. (Or realMyst, but that one used a 3-D engine so it's outside the scope of ScummVM.)
Re: Which games would you like to be supported on the future?
Now you got me curious.
I dug up my Myst cd. I have the original, not the Masterpiece edition.
The movies are all separate files and all called *.MOV as they should. VLC has no trouble with them and neither does Mplayer.
This is what Mplayer has to say about the codecs:
It seems the movies won't be the problem after all. As long as the devs decide to bother to integrate a player at least.
I dug up my Myst cd. I have the original, not the Masterpiece edition.
The movies are all separate files and all called *.MOV as they should. VLC has no trouble with them and neither does Mplayer.
This is what Mplayer has to say about the codecs:
Code: Select all
==========================================================================
Opening video decoder: [ffmpeg] FFmpeg's libavcodec codec family
Selected video codec: [ffcvid] vfm: ffmpeg (Cinepak Video (native codec))
==========================================================================
==========================================================================
Forced audio codec: mad
Opening audio decoder: [pcm] Uncompressed PCM audio decoder
AUDIO: 11025 Hz, 1 ch, s8, 88.2 kbit/100.00% (ratio: 11025->11025)
Selected audio codec: [pcm] afm: pcm (Uncompressed PCM)
==========================================================================
Re: Which games would you like to be supported on the future?
All of the original Myst videos use Cinepak and raw audio. All of Riven use Cinepak and QT IMA ADPCM. Myst ME uses a barrage of different codecs. Cinepak and Sorenson 3 are the two video codecs and it uses various raw audio codecs and QDesign Music 2.
As for a Myst/Riven engine, I've been working on one. The process has been slowed down by real life, but it is coming along slowly but surely. (See here for random and scattered posts on the progress.)
@bobdevis: We're currently using a built-in QuickTime player for the engine based off of ffmpeg's implementation.
As for a Myst/Riven engine, I've been working on one. The process has been slowed down by real life, but it is coming along slowly but surely. (See here for random and scattered posts on the progress.)
@bobdevis: We're currently using a built-in QuickTime player for the engine based off of ffmpeg's implementation.
Re: Which games would you like to be supported on the future?
Ooooh, interesting
I got the Amiga version of Myst. Nowdays I have to use an Amiga emulator to play the game, not very pleasant.
Don't think the data is stored in the same way as the MAC/PC versions, tho.
EDIT: Just checked, and the video files are normal Quicktime .mov files.
I got the Amiga version of Myst. Nowdays I have to use an Amiga emulator to play the game, not very pleasant.
Don't think the data is stored in the same way as the MAC/PC versions, tho.
EDIT: Just checked, and the video files are normal Quicktime .mov files.
Last edited by Freddo on Fri Jan 23, 2009 9:06 pm, edited 1 time in total.
Re: Which games would you like to be supported on the future?
I've looked at an Amiga demo, and it's different. Only the Windows version of Myst, Windows/Macintosh versions of Riven (they're hybrid discs), and Myst ME use this. All other platforms use a different engine.Freddo wrote:I got the Amiga version of Myst. Nowdays I have to use an Amiga emulator to play the game, not very pleasant.
Don't think the data is stored in the same way as the MAC/PC versions, tho.
- JamesWoodcock
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Re: Which games would you like to be supported on the future?
The Gene Machine for me
Re: Which games would you like to be supported on the future?
Games I'd love to see working through ScummVM:
Sanitarium
Innocent Until Caught 1 + 2
KGB
Sanitarium
Innocent Until Caught 1 + 2
KGB
Re: Which games would you like to be supported on the future?
Well, maybe it would be a good idea if you try to add the engine to scummvm, which means yet another standard engine incorporated into Scummvm, and which also propably means more help fixing it..clone2727 wrote:As for a Myst/Riven engine, I've been working on one. The process has been slowed down by real life, but it is coming along slowly but surely. (See here for random and scattered posts on the progress.)
Re: Which games would you like to be supported on the future?
why? are YOU going to help develop it? I bet it is going to hit trunk when the time is right.
Re: Which games would you like to be supported on the future?
ExactlyJonatan wrote:I bet it is going to hit trunk when the time is right.
Re: Which games would you like to be supported on the future?
Wow, great post, really useful. Yes, we don't bother with such mundane and awfully easy tasks like adding a whole decoder for QuickTime, after all it's something dead easy to do, and we got the manpower to do it, we just don't bother. Maybe you could write a decoder for us quickly, since it's such an easy task? After all, you seem to know what you're talking aboutbobdevis wrote: It seems the movies won't be the problem after all. As long as the devs decide to bother to integrate a player at least.
Re: Which games would you like to be supported on the future?
I'm sorry, that came out wrong. What I ment is that I know you are doing this for fun and not for money. So we should be thankful for all we are getting. You aren't getting payed, so you (the devs) have to want (be bothered) to add stuff.md5 wrote: Wow, great post, really useful. Yes, we don't bother with such mundane and awfully easy tasks like adding a whole decoder for QuickTime, after all it's something dead easy to do, and we got the manpower to do it, we just don't bother. Maybe you could write a decoder for us quickly, since it's such an easy task? After all, you seem to know what you're talking about