Testing, testing (Help us with 0.13.0 release testing)
Moderator: ScummVM Team
Space Quest 1
It seams to be impossible to complete SQ1 after the GMM have been added, since both SQ1 and the GMM uses F6.
So when playing SQ1 and you get to the Deltaur you at some point get a laser gun (pulseray) which you can only fire with the F6 key but this now brings up the GMM.
So when playing SQ1 and you get to the Deltaur you at some point get a laser gun (pulseray) which you can only fire with the F6 key but this now brings up the GMM.
Re: Space Quest 1
Please file a bug report about this.Zer02 wrote:It seams to be impossible to complete SQ1 after the GMM have been added, since both SQ1 and the GMM uses F6.
So when playing SQ1 and you get to the Deltaur you at some point get a laser gun (pulseray) which you can only fire with the F6 key but this now brings up the GMM.
Hello
just tested Maniac Mansion V2 PC German DOS
I tried completing the game using the Meteor Police Path.
ScummVM used SVN 0.13pre 24.01.2009
Game is not completable as the Meteor Police doesn't arrive, another Bug I encountered is that, after Dr. Fred turns off the power, the power never returns (waited about 1/2 an hour).
bug Reports #2535186 and #2535191 already submitted
Vorph
just tested Maniac Mansion V2 PC German DOS
I tried completing the game using the Meteor Police Path.
ScummVM used SVN 0.13pre 24.01.2009
Game is not completable as the Meteor Police doesn't arrive, another Bug I encountered is that, after Dr. Fred turns off the power, the power never returns (waited about 1/2 an hour).
bug Reports #2535186 and #2535191 already submitted
Vorph
It seems it is not possible to complete lure of the temptress french (freeware version from download page).
I found two crashes: one can be avoided (bug #2533382) but the other one is more problematic (bug #2536442). The game crashes each time I try to fight the beast in the cave to get to the dragon.
They are not regression as I get the same bugs with version 0.12.0.
Tested with 0.13.0 branch from January 21.
MacOS X 10.4 (Intel).
Edit: bug #2536442 has been fixed. I am now continuing to test the french and english versions in parallel. I already found one more bug: Diermot gets stuck at entrance of the blue cave (bug #2536623).
I found two crashes: one can be avoided (bug #2533382) but the other one is more problematic (bug #2536442). The game crashes each time I try to fight the beast in the cave to get to the dragon.
They are not regression as I get the same bugs with version 0.12.0.
Tested with 0.13.0 branch from January 21.
MacOS X 10.4 (Intel).
Edit: bug #2536442 has been fixed. I am now continuing to test the french and english versions in parallel. I already found one more bug: Diermot gets stuck at entrance of the blue cave (bug #2536623).
Last edited by criezy on Mon Jan 26, 2009 8:32 pm, edited 1 time in total.
Bug reports
okay bug reports filed for
SQ1 and 2 - #2537041 ingame hotkey issuse
SQ2 - Using GMM to load causes graphics glitches #2537054
maby all AGI games! - Autosave overwrites save games #2537059
SQ2 -No reloading after you die #2537063
PQ1 - in game hotkey Ctrl + d used by debugger #2537080
both SQ1 and 2 cannot be completed.
SQ1 version 2.2
SQ2 version 2.0F
PQ1 compleated only two bugs the autosave one and the hotkey bug
PQ1 Version 2.0G
Edit: tested on Win XP SP2
SQ1 and 2 - #2537041 ingame hotkey issuse
SQ2 - Using GMM to load causes graphics glitches #2537054
maby all AGI games! - Autosave overwrites save games #2537059
SQ2 -No reloading after you die #2537063
PQ1 - in game hotkey Ctrl + d used by debugger #2537080
both SQ1 and 2 cannot be completed.
SQ1 version 2.2
SQ2 version 2.0F
PQ1 compleated only two bugs the autosave one and the hotkey bug
PQ1 Version 2.0G
Edit: tested on Win XP SP2
Lure of the temptress freeware version can be completed (I completed both the french and the english versions available from the download page).
Completed with 0.13.0 branch from January 26.
MacOS X 10.4 (Intel CPU).
Found a few issues:
bug #2533382: crash with too many NPC pending actions
bug #2536623: Diermot gets stuck at entrance of blue cave.
Also the following blocking bug has been solved in today's SVN:
bug #2536442: crash in french version during fight.
And I have entered the following feature request:
Request #2538639: add possibility to load games from launcher.
By the way, shouldn't the default behaviour be to go back to the launcher rather than quit ScummVM when reaching the end of the game? I don't know what the behaviour of the other games is but it would seem more logical to me.
Completed with 0.13.0 branch from January 26.
MacOS X 10.4 (Intel CPU).
Found a few issues:
bug #2533382: crash with too many NPC pending actions
bug #2536623: Diermot gets stuck at entrance of blue cave.
Also the following blocking bug has been solved in today's SVN:
bug #2536442: crash in french version during fight.
And I have entered the following feature request:
Request #2538639: add possibility to load games from launcher.
By the way, shouldn't the default behaviour be to go back to the launcher rather than quit ScummVM when reaching the end of the game? I don't know what the behaviour of the other games is but it would seem more logical to me.
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