Meteor Police for bothclone2727 wrote:Which path did you take for both MM V1/V2?MapleSyrup wrote:I just completed the V2 DOS English version of Maniac Mansion too. I didn't notice any bugs.
Testing, testing (Help us with 0.13.0 release testing)
Moderator: ScummVM Team
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Hi there,MapleSyrup wrote:Meteor Police for bothclone2727 wrote:Which path did you take for both MM V1/V2?MapleSyrup wrote:I just completed the V2 DOS English version of Maniac Mansion too. I didn't notice any bugs.
now that's strange indeed... I loaded my savegame on a 2nd PC (Vista SP1 Win32) and now it works... Is this effect possibly generated by corrupted datafiles ??
Vorph
Bud Tucker in Double Trouble german
ScummVM crash on Bud Tucker in Double Trouble german (PC Windows) version when Bud use the submarine computer.
Tested with svn build from January 27, 2009
Windows Vista and Linux/sidux
bug #2543067
Edit: is fixed
and i can confirmed bug #2523924 from the letter ß
Tested with svn build from January 27, 2009
Windows Vista and Linux/sidux
bug #2543067
Edit: is fixed
and i can confirmed bug #2523924 from the letter ß
Last edited by Mustrum on Thu Jan 29, 2009 8:32 pm, edited 1 time in total.
- Red_Breast
- Posts: 775
- Joined: Tue Sep 30, 2008 10:33 pm
- Location: The Bar Of Gold, Upper Swandam Lane.
Trying to 'add game' for both Discworlds in most recent svn 28 January both games aren't recognised.
I have a build from December which finds both games. All my files are OK. Using the .ini generated from that build with the 28 Jan. build when I try to start the games I'm getting the 'couldn't find any engine capable of running the game' error message.
Any reason for this? Anyway just a heads-up.
Another Discworld problem I was wondering about is the PPC bug with DW2 at the intro movie. It's been reported twice, once under Wii and the other time under Mac PPC.
Anyway a big thanks to all for Tinsel support. Playing the first again with James Woodcock's (also thanks) enhanced Midi .oggs has brought back a lot of memories.
I have a build from December which finds both games. All my files are OK. Using the .ini generated from that build with the 28 Jan. build when I try to start the games I'm getting the 'couldn't find any engine capable of running the game' error message.
Any reason for this? Anyway just a heads-up.
Another Discworld problem I was wondering about is the PPC bug with DW2 at the intro movie. It's been reported twice, once under Wii and the other time under Mac PPC.
Anyway a big thanks to all for Tinsel support. Playing the first again with James Woodcock's (also thanks) enhanced Midi .oggs has brought back a lot of memories.
Yes, Tinsel will not go in 0.13.0.Red_Breast wrote:Trying to 'add game' for both Discworlds in most recent svn 28 January both games aren't recognised.
I have a build from December which finds both games. All my files are OK. Using the .ini generated from that build with the 28 Jan. build when I try to start the games I'm getting the 'couldn't find any engine capable of running the game' error message.
Any reason for this? Anyway just a heads-up.
Eugene
- Red_Breast
- Posts: 775
- Joined: Tue Sep 30, 2008 10:33 pm
- Location: The Bar Of Gold, Upper Swandam Lane.
Thanks.sev wrote:Yes, Tinsel will not go in 0.13.0.Red_Breast wrote:Trying to 'add game' for both Discworlds in most recent svn 28 January both games aren't recognised.
I have a build from December which finds both games. All my files are OK. Using the .ini generated from that build with the 28 Jan. build when I try to start the games I'm getting the 'couldn't find any engine capable of running the game' error message.
Any reason for this? Anyway just a heads-up.
Eugene
Just finished Monkey Island 2 on both Wii and PC version with latest SVN.
Found two small bugs, which I will report. Other then that no problems.
https://sourceforge.net/tracker/index.p ... tid=418820
https://sourceforge.net/tracker/index.p ... tid=418820
Found two small bugs, which I will report. Other then that no problems.
https://sourceforge.net/tracker/index.p ... tid=418820
https://sourceforge.net/tracker/index.p ... tid=418820
Last edited by noize on Thu Jan 29, 2009 1:28 pm, edited 1 time in total.
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- Location: Germany
Sam & Max Hit The Road
Hi,
I finished S&M-HTR (CD/GERMAN) on WinXP completely without encountering any bugs. I started playing with scummVMsvn-20090105 though. But I finished it with scummVMpre-20090126. I think that counts as 'Fully Completable'
I finished S&M-HTR (CD/GERMAN) on WinXP completely without encountering any bugs. I started playing with scummVMsvn-20090105 though. But I finished it with scummVMpre-20090126. I think that counts as 'Fully Completable'