Testing, testing (Help us with 0.13.0 release testing)
Moderator: ScummVM Team
I compiled my own 20090130 nighty on my Ubuntu 8.10 64bit AMD Phenom Quad box.
So far no crashes, however I notice a big performance hit compared to the 0.11-1 release that comes with Ubuntu.
With the 0.11-1 from the Ubuntu repository MI3 ran perfectly smooth. With this nightly I have to sometimes wait 3 seconds or so before scripted events happen, like an NPC replying to me. It is as if the engine has sometimes trouble loading from the data files.
This happens just as much with 1x rendering or with 3xHQ.
In 2xHQ and 3xHQ my mouse is now sluggish. It was fine in 0.11-1.
I recompiled with "--disable-debug" but that didn't help at all.
The other games I have, Kyrandia and DOTT, seem perfectly fine, but they are much lighter too ofcause.
So far no crashes, however I notice a big performance hit compared to the 0.11-1 release that comes with Ubuntu.
With the 0.11-1 from the Ubuntu repository MI3 ran perfectly smooth. With this nightly I have to sometimes wait 3 seconds or so before scripted events happen, like an NPC replying to me. It is as if the engine has sometimes trouble loading from the data files.
This happens just as much with 1x rendering or with 3xHQ.
In 2xHQ and 3xHQ my mouse is now sluggish. It was fine in 0.11-1.
I recompiled with "--disable-debug" but that didn't help at all.
The other games I have, Kyrandia and DOTT, seem perfectly fine, but they are much lighter too ofcause.
This occurs because "subtitle speed" was actually "subtitle delay", and it has been changed to be subtitle speed now. Try cranking up the subtitle speed to see if that fixes your problembobdevis wrote:I compiled my own 20090130 nighty on my Ubuntu 8.10 64bit AMD Phenom Quad box.
So far no crashes, however I notice a big performance hit compared to the 0.11-1 release that comes with Ubuntu.
With the 0.11-1 from the Ubuntu repository MI3 ran perfectly smooth. With this nightly I have to sometimes wait 3 seconds or so before scripted events happen, like an NPC replying to me. It is as if the engine has sometimes trouble loading from the data files.
This happens just as much with 1x rendering or with 3xHQ.
In 2xHQ and 3xHQ my mouse is now sluggish. It was fine in 0.11-1.
I recompiled with "--disable-debug" but that didn't help at all.
The other games I have, Kyrandia and DOTT, seem perfectly fine, but they are much lighter too ofcause.
Yes, that got got rid of the delay problem.md5 wrote: This occurs because "subtitle speed" was actually "subtitle delay", and it has been changed to be subtitle speed now. Try cranking up the subtitle speed to see if that fixes your problem
There is still the sluggish mouse problem. I experimented with it a bit.
I experimented in MI3 as that is the only game I have where it occurs.
The problem did not occur in 0.11-1 from Ubuntu, so this is not my PC being slow.
I did my own compile of the 20090130 nightly on Linux 64 bit.
At certain scenes it never happens, like at the voodoo lady with the stuffed crocodile.
At other scenes it always happens but only in HQ2x and HQ3x.
At the swamp outside the voodoo lady (where Murry is hanging on a pike) the mouse is very sluggish in HQ2x and HQ3x.
All other graphics modes are always fine in all scenes, including AdvMAME2x and AdvMAME3x.
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- Location: Germany
The Feeble Files
Just finished "Floyd - Es gibt noch Helden" aka "The Feeble Files" (4CD/Windows/German) with scummvm-0.13.0pre-win32-20090201.
I did not notice any bugs, except that every time one opens the Save or Load-dialogue, the console displays:
"WARNING: FSNode::openForReading: FSNode does not exists!"
But saving/loading works, so I did not filed a bug report for that.
I did not notice any bugs, except that every time one opens the Save or Load-dialogue, the console displays:
"WARNING: FSNode::openForReading: FSNode does not exists!"
But saving/loading works, so I did not filed a bug report for that.
- eriktorbjorn
- ScummVM Developer
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- Joined: Mon Oct 31, 2005 7:39 am
Re: The Feeble Files
I think that happens whenever ScummVM tries to open a file that doesn't exist. At least some of the load/save dialogs probably list their savegames by trying to open each one corresponding to a visible save slot, to see if they exist and to extract a description from them.sirskunkalot wrote: "WARNING: FSNode::openForReading: FSNode does not exists!"
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- Posts: 10
- Joined: Thu Jan 29, 2009 2:40 pm
- Location: Germany
Re: The Feeble Files
Yes, must be something like that. I'm currently on Simon The Sorcerer 2, which also uses its own save-mechanism; producing the same error es Feeble.eriktorbjorn wrote:At least some of the load/save dialogs probably list their savegames by trying to open each one corresponding to a visible save slot, to see if they exist and to extract a description from them.
I've run into a bug in Kyradia3.
It's easy to run into but it's not obvious you are forever stuck until you have played a while longer.
The bug is there in the original game as well (I pulled out Dosbox to check).
Should I make a bug report of this or not? After all, ScummVM emulates the original game, (including bug) perfectly.
It's easy to run into but it's not obvious you are forever stuck until you have played a while longer.
The bug is there in the original game as well (I pulled out Dosbox to check).
Should I make a bug report of this or not? After all, ScummVM emulates the original game, (including bug) perfectly.
Well you could at least mention it here, so we can add it to our http://wiki.scummvm.org/index.php/Kyra/ ... e_Original page.bobdevis wrote:I've run into a bug in Kyradia3.
It's easy to run into but it's not obvious you are forever stuck until you have played a while longer.
The bug is there in the original game as well (I pulled out Dosbox to check).
Should I make a bug report of this or not? After all, ScummVM emulates the original game, (including bug) perfectly.