Discworld
Moderator: ScummVM Team
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- Joined: Sun Jul 13, 2008 1:15 pm
Well, I don't think it works wih DW even on Intel, because with this build, I'm unable to play any of the two Discworld games on my MacBook.wec wrote:That build was only for Intel Macs. I would also appreciate if someone could make a working Universal Binary (or PPC) build.bobablob wrote:One was posted here two weeks ago.
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No, it is not officially supported now, and thus could be found only in the daily builds. It will not be included in 0.13.0Wizard Of Odd wrote:Sorry if I am late to the party, but is Discworld officially supported now? There seems to be a lot of people talking about it in various threads, but it's not on the compatibility list yet. Is it supported by the latest release, or still just daily snapshots etc?
Eugene
Well, I am looking forward for the release of 0.13, so that Discworld is reactivated in the Daily Builts.sev wrote:No, it is not officially supported now, and thus could be found only in the daily builds. It will not be included in 0.13.0Wizard Of Odd wrote:Sorry if I am late to the party, but is Discworld officially supported now? There seems to be a lot of people talking about it in various threads, but it's not on the compatibility list yet. Is it supported by the latest release, or still just daily snapshots etc?
Eugene
Finally, it won't be fully supported in 0.13 ? Aww… But, I guess it's for good reasons, so it'll be worth to wait a bit more ! ^^sev wrote:No, it is not officially supported now, and thus could be found only in the daily builds. It will not be included in 0.13.0Wizard Of Odd wrote:Sorry if I am late to the party, but is Discworld officially supported now? There seems to be a lot of people talking about it in various threads, but it's not on the compatibility list yet. Is it supported by the latest release, or still just daily snapshots etc?
Eugene
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- Joined: Wed Feb 11, 2009 3:29 am
I regularly build Wii and Win32 binaries for myself. Check the link in my signature.
No guarantees ofcourse.
BTW Now that DW 1+2 are playable, completable we could use a compression tool for them
I have no idea what would be necessary for this, could anyone knowledgable give some pointers? How much existing code can be reused?
No guarantees ofcourse.
BTW Now that DW 1+2 are playable, completable we could use a compression tool for them
I have no idea what would be necessary for this, could anyone knowledgable give some pointers? How much existing code can be reused?
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- Joined: Wed Feb 11, 2009 3:29 am
- Franklinsteiner
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- MeddlingMonk
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