KQ6 is SCI1 I think. FreeSCI only emulates SCI0.Angelus3K wrote:KQ6 playable in ScummVM, now thats the dream!
SCI for ScummVM? Any news from the GSoC student and FreeSCI?
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- MusicallyInspired
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Don't mean to bump an old topic, but I've got a question. I know that this was a GSoC project and that jvprat has done some work on freesci integration in the past, but neither project was completed (I'm guessing).
I'm just curious if someone picked this back up, would this be accepted by the ScummVM team as a valid engine or is there something else going on behind that scenes (I'm assuming from the freesci team) keeping this from happening?
I'm just curious if someone picked this back up, would this be accepted by the ScummVM team as a valid engine or is there something else going on behind that scenes (I'm assuming from the freesci team) keeping this from happening?
- MusicallyInspired
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To "consider it an alternative" means you have another solution to emulate/interpret... So do you?MusicallyInspired wrote:FreeSCI is still far from perfect. I don't even consider it a viable alternative until all SCI versions are supported. The best support it has right now is SCI0 support (EGA games) and even that still has problems.
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That's not the point. SCI games work 100% in DOSBox. They do not work 100% in FreeSCI. And that's a perfectly valid point to compare interpreting SCI with running the actual program.NLS wrote:DOSBox emulates DOS environment, not SCI.
It's a whole different ballgame.
There is no point comparing interpreting SCI with RUNNING the actual program.
- ezekiel000
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It's not really a whole different ball game, the aim is to run the games and running the original interpreter in an emulated DOS environment does that.NLS wrote:DOSBox emulates DOS environment, not SCI.
It's a whole different ballgame.
There is no point comparing interpreting SCI with RUNNING the actual program.
SCUMMVM still needs to implement this interpreter.
Whether you want to do that is a different matter.
I usually stay away from the "if you want it, you code it" statements, but what you demand is an incredible amount of work that you are wanting someone to do for free. There is no just add Free SCI to ScummVM and all SCI games will magically run in it. Even Free SCI doesn't support the majority of SCI games. There are so many variations of the SCI engines that games would have to be added one at a time.NLS wrote:DOSBox emulates DOS environment, not SCI.
It's a whole different ballgame.
There is no point comparing interpreting SCI with RUNNING the actual program.
SCUMMVM still needs to implement this interpreter.
Out side of the couple of Windows only SCI games, there is almost no SCI game that doesn't run easily and and smoothly in DOSBox. As wonderful as ScummVM is, DOSBox is still the classic gamer's best friend. Remember, The right tool for the right job. Use ScummVM for the supported games, DOSBox for all other DOS games.
Looks like a future emulator will solve all problems...
http://www.newscientist.com/article/dn1 ... nline-news
http://www.newscientist.com/article/dn1 ... nline-news
Reminds me of MESSpncFreak wrote:Looks like a future emulator will solve all problems...
http://www.newscientist.com/article/dn1 ... nline-news