FreeSCI SCI engine implementation has been merged in
Moderator: ScummVM Team
I think that is a dangerous assumption. I wouldn't expect extensive compatibility for at least 6-8 months, probably more. Definitely great news though. I just hope Codename Iceman is playable someday. Timer issues make it nigh-uncompletable even in dosbox, which scummvm would likely fix. Been waiting years to finish that.futaris wrote:Great news. I assume that whatever FreeSCI supports, should work in ScummVM.[/url]
Re: FreeSCI SCI engine implementation has been merged in
Thanks so much for all the people who made this possible. I'm really happy about this...
Thanks!
Just for my interest: Is this an effort separate from the original FreeSCI team? I mean will the original FreeSCI team continue working on their own non-ScummVM-framework? Or will they practically join the ScummVM team?sev wrote:Well, it is true. FreeSCI code now lives under engines/sci.
Most attentive users who watch our development list perhaps noticed that there exists yet another SCI1 engine implementation made from scratch. But for the benefit of everyone it was decided that the joint effort is much better.
Thanks!
Re: FreeSCI SCI engine implementation has been merged in
Weird question. Of course. Yes, no and yes.madshi wrote:Just for my interest: Is this an effort separate from the original FreeSCI team? I mean will the original FreeSCI team continue working on their own non-ScummVM-framework? Or will they practically join the ScummVM team?
Eugene
Re: FreeSCI SCI engine implementation has been merged in
It's not that weird a question. I mean it would have been a possible scenario that the original FreeSCI devs just agreed to let ScummVM use their code, but that they themselves didn't want to move to the ScummVM framework.sev wrote:Weird question. Of course. Yes, no and yes.
I'm happy to hear that this is not the case. The original FreeSCI devs working directly within the ScummVM framework is what I was always hoping for. Thanks!
Re: FreeSCI SCI engine implementation has been merged in
Great news!
I agree with madshi, same question came to my mind. (which does not mean this question is not weird )sev wrote:Weird question.
I still can't believe it. I've been reading this forum for years and I never even registered because the question I always wanted to ask was already being asked every some time: "Will we ever see SCI games in ScummVM?"
And the answer used to be "Probably not".
I want to congratulate you all for the good health of this project, for all the advancements made and for those that are to come.
Really, thanks a lot.
And the answer used to be "Probably not".
I want to congratulate you all for the good health of this project, for all the advancements made and for those that are to come.
Really, thanks a lot.
Great news!!
Here are some German SCI checksums:
Here are some German SCI checksums:
- Laura Bow:
"resource.map", "b1905f6aa68ff65a057b080b1eae954c", 12030
"resource.001", "e45c888d9c7c04aec0a20e9f820b79ff", 108032
"resource.002", "e45c888d9c7c04aec0a20e9f820b79ff", 354680
"resource.003", "e45c888d9c7c04aec0a20e9f820b79ff", 361815
"resource.004", "e45c888d9c7c04aec0a20e9f820b79ff", 339714
"resource.005", "e45c888d9c7c04aec0a20e9f820b79ff", 327465
"resource.006", "e45c888d9c7c04aec0a20e9f820b79ff", 328390
"resource.007", "e45c888d9c7c04aec0a20e9f820b79ff", 317687
Laura Bow 2 checksums are the same as spain
Larry 3:
"resource.map", "4a77c8382e48a90c4168d3c144fc1b8f", 6480
"resource.001", "3827a9b17b926e12dcc336860f50612a", 460488
"resource.002", "3827a9b17b926e12dcc336860f50612a", 672403
"resource.003", "3827a9b17b926e12dcc336860f50612a", 587036
"resource.004", "3827a9b17b926e12dcc336860f50612a", 691932
Larry 5:
"resource.map", "c97297aa76d4dd2ed144c7b7769e2caf", 6867
"resource.000", "4c00c14b8181ad47076a51d86097d97e", 759095
"resource.001", "245c44f8ccd796732e61857e67b30079", 918742
"resource.002", "e86aeb27711f4a673e06ec32cfc84125", 947382
"resource.003", "74edc89d8c1cb346ca346081b927e4c6", 1006884
"resource.004", "999f407c9f38f937d4b8c4230ff5bb38", 1023776
"resource.005", "0cc8d35a744031c772ca7cd21ae95273", 959342
"resource.006", "dda27ce00682aa76198dac124bbbe334", 1021774
"resource.007", "ac443fae1285fb359bf2b2bc6a7301ae", 993408
Larry 6:
"resource.map", "badfdf446ffed569a310d2c63a249421", 8896
"resource.000", "bd944d2b06614a5b39f1586906f0ee88", 18534274
Larry 7:
"resmap.000", "c11e6bfcfc2f2d05da47e5a7df3e9b1a", 8188
"ressci.000", "a8c6817bb94f332ff498a71c8b47f893", 66971724
Space Quest 3:
"resource.map", "4965c78b5eff50d5e4148ce114594ba8", 7584
"resource.001", "9107c2aa5398e28b5c5406df13491f85", 117869
"resource.002", "9107c2aa5398e28b5c5406df13491f85", 336101
"resource.003", "9107c2aa5398e28b5c5406df13491f85", 350391
"resource.004", "9107c2aa5398e28b5c5406df13491f85", 349750
"resource.005", "9107c2aa5398e28b5c5406df13491f85", 322107
"resource.006", "9107c2aa5398e28b5c5406df13491f85", 320643
"resource.007", "9107c2aa5398e28b5c5406df13491f85", 344287
Space Quest 4:
"resource.map", "71715e775e3791178d606cfe6c7e1fb9", 6339
"resource.000", "5f6a1fff40584ee807efd547899b1ba5", 206032
"resource.001", "e924cf86a72ada7736043f045cce345f", 1065442
"resource.002", "e18d731c3fba51333a7f402e454714a5", 858402
"resource.003", "7c2e7508af1a6af877d921e476f70b5e", 1172738
"resource.004", "b8d6efbd3235329bfe844c794097b2c9", 1064761
"resource.005", "47ee647b5b12232d27e63cc627c25899", 1156765
"resource.006", "dfb023e4e2a1e7a00fa18f9ede72a91b", 924059
Space Quest 5 checksums are the same as english
Space Quest 6:
"resource.map", "664d797415484f85c90b1b45aedc7686", 10534
"resource.000", "ba87ba91e5bdabb4169dd0df75777722", 40933685
Freddy Parkas:
"resource.map", "a32674e7fbf7b213b4a066c8037f16b6", 5816
"resource.000", "96b07e9b914dba1c8dc6c78a176326df", 5233230
Gabriel Knight:
"resource.map", "a7d3e55114c65647310373cb390815ba", 11392
"resource.000", "091cf08910780feabc56f8551b09cb36", 13400497
Shivers:
"resmap.000", "f483d0a1f78334c18052e92785c3086e", 46537
"ressci.000", "6751b144671e2deed919eb9d284b07eb", 262390692
Hi,
The line of the sci's module.mk is not compatible whith cygwin.
It is related to some hacks in code... could anyone elaborate on this? I would like to know what I'm editing...
Thanks
The line
Code: Select all
CXXFLAGS += -Wno-variadic-macros
It is related to some hacks in code... could anyone elaborate on this? I would like to know what I'm editing...
Thanks
- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England