FreeSCI SCI engine implementation has been merged in
Moderator: ScummVM Team
- MusicallyInspired
- Posts: 1138
- Joined: Fri Mar 02, 2007 8:03 am
- Location: Manitoba, Canada
- Contact:
- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
Sorry I don't know much about SCI, I got my info from here:MusicallyInspired wrote:You're both wrong. GK1 is one of the last SCI1.1 games. After that they made hi-res games in SCI32 and LSCI. There is no SCI2.
Awesome news! Looking forward to seeing SCI development surge forward a little faster now!
http://en.wikipedia.org/wiki/Sierra%27s ... nterpreter
Last edited by ezekiel000 on Mon Feb 16, 2009 11:19 pm, edited 2 times in total.
- MusicallyInspired
- Posts: 1138
- Joined: Fri Mar 02, 2007 8:03 am
- Location: Manitoba, Canada
- Contact:
There aren't many reliable sources on SCI information on the internet. That's not one of them either. There's no SCI2 or SCI3 and the interpreters from QFG2 and the EGA version of KQ5 are not interchangable because QFG2's interpreter supports a parser while all versions of KQ5 wiped the parser from the interpreter completely.
This is very very exciting news. Even more exciting since I only asked about the usability of the GSoC code like 2 weeks ago, then all of a sudden ... pow ... sci is added as an engine
Good luck guys. I'm sure I speak for everyone who's been "nagging" the developers for the last few yeas that we're very excited to see how this progresses
Good luck guys. I'm sure I speak for everyone who's been "nagging" the developers for the last few yeas that we're very excited to see how this progresses
-
- Posts: 70
- Joined: Sat Dec 17, 2005 6:32 am
FreeSci version to be used for a new adventure
I got that linkMusicallyInspired wrote:There aren't many reliable sources on SCI information on the internet. That's not one of them either. There's no SCI2 or SCI3 and the interpreters from QFG2 and the EGA version of KQ5 are not interchangable because QFG2's interpreter supports a parser while all versions of KQ5 wiped the parser from the interpreter completely.
http://www.bripro.com/scistudio/
I would like to know which version will be integrated in ScummVM?
Thank you
Re: FreeSci version to be used for a new adventure
It seems to me the answer was in the first post of this topic (and in the news on the website):rivadolmo wrote:I got that link
http://www.bripro.com/scistudio/
I would like to know which version will be integrated in ScummVM?
Thank you
sev wrote:Of course, don't expect any magic from it. First, the engine is not announced as supported yet. It is in early stages of integration. Then, you should keep in mind that after the merge will settle down, only SCI0, SCI01 and SCI1 games will be supported. However, due to the fact that some of ScummVM developers are interested in SCI development for some time now, we look forward to speeding up the work on the engine.
FreeSci Version
you mean Sci Graphic Studio 1.00 or 1.01?
- MusicallyInspired
- Posts: 1138
- Joined: Fri Mar 02, 2007 8:03 am
- Location: Manitoba, Canada
- Contact:
Re: FreeSci Version
Where did anyone say anything about SCI Graphic Studio?rivadolmo wrote:you mean Sci Graphic Studio 1.00 or 1.01?
Underlaying engine
It's clear that we are talking about the engine of freesci that it's used also by some sci tools to develop new adventures.
Which one of these tools may be used to develop a new adventure that may be played with the future release fo ScummVM?
Which one of these tools may be used to develop a new adventure that may be played with the future release fo ScummVM?
- eriktorbjorn
- ScummVM Developer
- Posts: 3560
- Joined: Mon Oct 31, 2005 7:39 am
Here's a list of the games which use SCI0, SCI1 and SCI1.1:
http://en.wikipedia.org/wiki/Sierra%27s ... reter#SCI0
Looks like Gabriel Knight won't be supported afterall.
http://en.wikipedia.org/wiki/Sierra%27s ... reter#SCI0
Looks like Gabriel Knight won't be supported afterall.