Hi everyone,
I've been using scumm for the past few years on my laptop and Jornada and finally obtained an iPAQ. I installed the "Windows CE ARM" package that's on the site and it works fine on the iPAQ with The Secret of Monkey Island but when I try to load The Curse of Monkey Island it asks me to map a few keys and after I map them the screen goes black and then back to the Scumm folder. The game works fine on my laptop but for some reason it won't work on my iPAQ. Anyone have any idea about what might be going wrong here? Thanks in advance for any help.
-KP
Monkey 3 probs on iPAQ rx1900
Moderator: ScummVM Team
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- Posts: 5
- Joined: Wed May 28, 2008 2:42 pm
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- Posts: 5
- Joined: Wed May 28, 2008 2:42 pm
Can anyone help me out here? I've been sitting here for about two hours trying to figure out how to enable diagnostics but I can't find the scummvm.ini file. I've been following what the readme said to do
"I'm having problems. Is there diagnostic output available ?
-----------------------------------------------------------
Insert a line in the [scummvm] section of scummvm.ini with the following:
debuglevel=1
Run ScummVM. When it closes scummvm_stdout.txt and scummvm_stderr.txt files will be
available at the program directory (see section above)."
Not working for me.
"I'm having problems. Is there diagnostic output available ?
-----------------------------------------------------------
Insert a line in the [scummvm] section of scummvm.ini with the following:
debuglevel=1
Run ScummVM. When it closes scummvm_stdout.txt and scummvm_stderr.txt files will be
available at the program directory (see section above)."
Not working for me.
Normally you can not edit the INI file which resides in the same folder like the ScummVM EXE with your PDA itself because the INI file will not be opened with a text editor like notepad if you tap on it. On the other hand does Windows CE/Mobile not show the file extensions in explorer so you will see several files named ScummVM without file extension and it would be difficult to find the right one. Therefore it should be easier to take out the SD card, plug it into a PC and open/modify the ScummVM.ini there.
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- Posts: 5
- Joined: Wed May 28, 2008 2:42 pm
Hi again everyone,
I've just reinstalled the most recent version of scumm on my ipaq and tried to get monkey 3 to play but still no luck. I've figured out how to enable the diagnostics (finally!) and this is what it said:
SDL: Version $Rev: 41 $ bootstrapping GAPI device
SDL: Device is portrait, OS version 5.1 build 1702
SDL: orientation 0
SDL: GAPI_RealizePalette NOT IMPLEMENTED
SDL: Starting video access detection --->
SDL: System 240x320
SDL: Checking for GAPI
SDL: GAPI OK, 240x320, H=2 V=480, 16bpp, landscape false
SDL: <----- Detection finished. Running on GAPI driver at 240x320 (real 240, 320), using ARM accelerated blitter
SDL: GAPI_WinPAINT NOT IMPLEMENTED
WARNING: Language file is forced to be ignored!
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2!
WARNING: Suggested to recompress with latest tool from daily builds!
(20xB6): Out of memory while allocating 1966160!
(20xB6): Assertion failed pixels (../../../graphics/surface.cpp, 59)!
Using configuration file: scummvm.ini
Sound opened OK, mixing at 22050 Hz
User picked target 'comi' (gameid 'comi')...
Looking for a plugin supporting this gameid... Scumm Engine
Starting 'The Curse of Monkey Island'
Using gameid comi, variant (null), extra
Using MD5 'fe60d6b5ff51b0553ac59963123b5777'
Sound opened OK, mixing at 22050 Hz
(0:1:0x10): DEBUG: room number in boot = 0
(0:1:0x31): DEBUG: sputm-debug = 1
(0:12:0x1D): DEBUG: exit room 1
(0:12:0x1D): DEBUG: exit room 1
(87:119:0x1E): Adding object 100 from room 1 into inventory
(87:12:0x1D): DEBUG: exit room 1
I'm not entirely sure what's going on here (I'm new to all of this), can anyone help me out?
I've tried to recompress the bun file with the tools on the download page but it doesn't seem to be working, any advice? Can anyone tell me what the rest of the errors mean? Thanks in advance and sorry for all of the questions, like I said I'm new to this and I'm trying to learn
-KP
edit: Thanks Lostech for the pointers on getting diagnostics working.
I've just reinstalled the most recent version of scumm on my ipaq and tried to get monkey 3 to play but still no luck. I've figured out how to enable the diagnostics (finally!) and this is what it said:
SDL: Version $Rev: 41 $ bootstrapping GAPI device
SDL: Device is portrait, OS version 5.1 build 1702
SDL: orientation 0
SDL: GAPI_RealizePalette NOT IMPLEMENTED
SDL: Starting video access detection --->
SDL: System 240x320
SDL: Checking for GAPI
SDL: GAPI OK, 240x320, H=2 V=480, 16bpp, landscape false
SDL: <----- Detection finished. Running on GAPI driver at 240x320 (real 240, 320), using ARM accelerated blitter
SDL: GAPI_WinPAINT NOT IMPLEMENTED
WARNING: Language file is forced to be ignored!
WARNING: ImuseDigiSndMgr::prepareSoundFromRMAP: Wrong version of compressed *.bun file, expected 3, but it's 2!
WARNING: Suggested to recompress with latest tool from daily builds!
(20xB6): Out of memory while allocating 1966160!
(20xB6): Assertion failed pixels (../../../graphics/surface.cpp, 59)!
Using configuration file: scummvm.ini
Sound opened OK, mixing at 22050 Hz
User picked target 'comi' (gameid 'comi')...
Looking for a plugin supporting this gameid... Scumm Engine
Starting 'The Curse of Monkey Island'
Using gameid comi, variant (null), extra
Using MD5 'fe60d6b5ff51b0553ac59963123b5777'
Sound opened OK, mixing at 22050 Hz
(0:1:0x10): DEBUG: room number in boot = 0
(0:1:0x31): DEBUG: sputm-debug = 1
(0:12:0x1D): DEBUG: exit room 1
(0:12:0x1D): DEBUG: exit room 1
(87:119:0x1E): Adding object 100 from room 1 into inventory
(87:12:0x1D): DEBUG: exit room 1
I'm not entirely sure what's going on here (I'm new to all of this), can anyone help me out?
I've tried to recompress the bun file with the tools on the download page but it doesn't seem to be working, any advice? Can anyone tell me what the rest of the errors mean? Thanks in advance and sorry for all of the questions, like I said I'm new to this and I'm trying to learn
-KP
edit: Thanks Lostech for the pointers on getting diagnostics working.
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- Joined: Wed May 28, 2008 2:42 pm
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- ScummVM Porter
- Posts: 1423
- Joined: Sun Oct 30, 2005 2:27 pm
- Location: Malmoe, Sweden
Still you had an out of memory situation, and the further you progress in the game, the more memory it will require. Sure compression will help, but complex scenes will also require lots of memory to operate properly.
Is there any good way to see how much free RAM is available in a CE device? Is there any limitations set in the exe it self?
Is there any good way to see how much free RAM is available in a CE device? Is there any limitations set in the exe it self?