FreeSCI SCI engine implementation has been merged in
Moderator: ScummVM Team
As already stated, that information isn't the most accurate...
FreeSCI did some great work - although their ad-hoc support for the Windows platform was odd at best - supporting a lot of the early games. Let's not be upset/annoyed that [insert favourite game name] will not playable in the short term. Sierra did no favours when they used a '101' different engine versions (certainly looks much worse than Lucasarts' SCUMM). FreeSCI with their policy of 'clean room code' certainly made it much more difficult and I don't know if that is to continue? Fresh blood/ideas/time on the engine in the form of existing ScummVM team members and a ready made environment should speed up certain developments but who new games (albeit an engine version change) will come much later [if at all] I'd imagine.
FreeSCI did some great work - although their ad-hoc support for the Windows platform was odd at best - supporting a lot of the early games. Let's not be upset/annoyed that [insert favourite game name] will not playable in the short term. Sierra did no favours when they used a '101' different engine versions (certainly looks much worse than Lucasarts' SCUMM). FreeSCI with their policy of 'clean room code' certainly made it much more difficult and I don't know if that is to continue? Fresh blood/ideas/time on the engine in the form of existing ScummVM team members and a ready made environment should speed up certain developments but who new games (albeit an engine version change) will come much later [if at all] I'd imagine.
- ezekiel000
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Just for reference:
http://wiki.scummvm.org/index.php/Sierra_Game_Versions
http://wiki.scummvm.org/index.php/Sierra_Game_Versions
- ezekiel000
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This might help (am I the only one who reads the wiki regularly):
http://wiki.scummvm.org/index.php/SCI/Development
http://wiki.scummvm.org/index.php/SCI/Fan_Games
http://wiki.scummvm.org/index.php/SCI/Development
http://wiki.scummvm.org/index.php/SCI/Fan_Games
- MusicallyInspired
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I'm currently writing a remake of King's Quest II in the SCI0 engine. It runs fine in DOS, but in FreeSCI there are a few glitches when interacting with water as if it's not interpreting the script code exactly as it should. So these errors would be inherent in ScummVM as well unless the problem is solved. It isn't like AGI where the logic files can be decompiled quite easily, SCI script resources can't be decompiled (easily) and therefore the chances of an SCI0 fangame running in FreeSCI/ScummVM are a little lower. It all depends on how well FreeSCI will emulate the SCI engine, which right now isn't perfect.
Which tool are you using to develop it?MusicallyInspired wrote:I'm currently writing a remake of King's Quest II in the SCI0 engine. It runs fine in DOS, but in FreeSCI there are a few glitches when interacting with water as if it's not interpreting the script code exactly as it should. So these errors would be inherent in ScummVM as well unless the problem is solved. It isn't like AGI where the logic files can be decompiled quite easily, SCI script resources can't be decompiled (easily) and therefore the chances of an SCI0 fangame running in FreeSCI/ScummVM are a little lower. It all depends on how well FreeSCI will emulate the SCI engine, which right now isn't perfect.
- MusicallyInspired
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- MusicallyInspired
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