Ah, OK. I nearly have a setup ready to start producing Gamecube / Wii compiles so I'll update my SVN branch and try again. Thanks for the info!eriktorbjorn wrote:I only run ScummVM on my desktop so this may be completely unrelated, but I fixed a bug in the Broken Sword 1 save dialog recently. Sometimes you weren't able to enter any savegame name. In my case, it was because I pressed Shift to write an upper-case letter. This inserted character code 0 into the string, and that's the "end-of-string" marker. Anything written after that didn't show up on screen.Jimbob wrote: The only problem I have encountered is related to saving the game, I couldn't enter any letters into the save dialog ...
Wii/GameCube port - News & Nightly snapshots
Moderator: ScummVM Team
- Red_Breast
- Posts: 775
- Joined: Tue Sep 30, 2008 10:33 pm
- Location: The Bar Of Gold, Upper Swandam Lane.
Jimbob: i reverted the component cable patch for GC, it should work fine now (but now there's no way to set 480p, i'll check about some config var options)
About the memory limit: Did you do any further tests about multiple binaries with different engines? I'm still unsure which way to go for v0.13.0. Maybe COMI+Bs1+BS2 in a distinct binary?
About the memory limit: Did you do any further tests about multiple binaries with different engines? I'm still unsure which way to go for v0.13.0. Maybe COMI+Bs1+BS2 in a distinct binary?
I dont have anything to do with HBB.zaccret wrote:Hi,
Problems with the links. I cannot download r35894. Could you put it on HBB server (r35811 is already on it) ?
Thanks in advance.
There was a scheduled server downtime (wiibrew.org was affected too), give the DNS update a little time and downloads should work again.
EDIT: downloads are back
Thanks. How about an option in the GUI that turns on the component output? I'm not sure how much work that would be ....dhewg wrote:Jimbob: i reverted the component cable patch for GC, it should work fine now (but now there's no way to set 480p, i'll check about some config var options)
Well, I can't say for sure which is the best option .... my testing has stopped for the time being (Fallout 3 is too good!) Bossk (I think) did a build with only the SCUMM engines and that seems to work for COMI - I've never finished the game so I can't test it thoroughly!! Maybe another binary for the 2 BS games and everything else in one binary. I've hardly tested any other games though ....dhewg wrote:About the memory limit: Did you do any further tests about multiple binaries with different engines? I'm still unsure which way to go for v0.13.0. Maybe COMI+Bs1+BS2 in a distinct binary?
- MusicallyInspired
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- MusicallyInspired
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- Joined: Fri Mar 02, 2007 8:03 am
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Sorry, my bad. My memory was faulty. It doesn't go back to the HBC, it just gives me a blank screen. I can hear all sound effects and everything I just can't see the game. There's no video signal. I'm running with component cables to an HDTV. If I use my regular composite cables on my little CRT TV I can see everything just fine. Do HDTV's just not support 240p?
- MusicallyInspired
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