Problem with ScummVM on Ubuntu (PPC based machine)
Moderator: ScummVM Team
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Problem with ScummVM on Ubuntu (PPC based machine)
Hi guys.
I just installed Ubuntu 8.10 on my Playstation 3 and it runs great so far. One of the first things i did was to install the ScummmVM install from the source within the Add/Remove program.
ScummVM ran great within Ubuntu and The Curse of Monkey Island ran great on it. After setting it to HQ3 rendering mode and turning full screen on, it still ran very good. But then i went ahead and turned the aspect ratio option on, and now the program will not start. I've tried deleting the program from the installer and reinstalled it, but it still wont run.
I've checked for all the files that could still be on the machine and delte them, reinstalling the program, but still no luck.
Can anyone here help me on this issue? I think its the configuration file that is still around somewhere, but i simply just cannot find it.
/Gamemakerman
I just installed Ubuntu 8.10 on my Playstation 3 and it runs great so far. One of the first things i did was to install the ScummmVM install from the source within the Add/Remove program.
ScummVM ran great within Ubuntu and The Curse of Monkey Island ran great on it. After setting it to HQ3 rendering mode and turning full screen on, it still ran very good. But then i went ahead and turned the aspect ratio option on, and now the program will not start. I've tried deleting the program from the installer and reinstalled it, but it still wont run.
I've checked for all the files that could still be on the machine and delte them, reinstalling the program, but still no luck.
Can anyone here help me on this issue? I think its the configuration file that is still around somewhere, but i simply just cannot find it.
/Gamemakerman
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- Posts: 10
- Joined: Sun May 18, 2008 11:16 pm
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- Posts: 10
- Joined: Sun May 18, 2008 11:16 pm
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- Posts: 10
- Joined: Sun May 18, 2008 11:16 pm
Yeah, but when i tried finding it, i couldnt access anything there. I got it to work with the terminal command line and the scummvm help within it.id1402 wrote:Which folder?Gamemakerman wrote:It cant find such a folder.
~ is a short expression for your home directory. Do you know "home directory" in linux? There are many programs which save their configuration file as a hidden file in the home directory.
Still, you did get me there, thanks. You also wouldnt know how i can get the screen streched to the max vertical pixels on my tv?
Don't know. Probably it's a problem with your xorg configuration. You have a tv connected to tv-out in graphic card?
Maybe this can help you:
http://wiki.scummvm.org/index.php/User_ ... aphics_tab
There are some threads here concerning aspect ratio. Use "search" function.
Maybe this can help you:
http://wiki.scummvm.org/index.php/User_ ... aphics_tab
There are some threads here concerning aspect ratio. Use "search" function.
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- Posts: 10
- Joined: Sun May 18, 2008 11:16 pm
Since i'm using a Playstation 3, it would be very hard for me to switch it into a lower resolution on the fly, so i guess this will have to do.id1402 wrote:Don't know. Probably it's a problem with your xorg configuration. You have a tv connected to tv-out in graphic card?
Maybe this can help you:
http://wiki.scummvm.org/index.php/User_ ... aphics_tab
There are some threads here concerning aspect ratio. Use "search" function.
No, this is not possible, unless your screen resolution fits the 1x, 2x or 3x scaler perfectly with the aspect ratio option.Gamemakerman wrote: Now i'm whining over making the thing work, is there any way that i can make the game fill 100% of the screen, because i'm having black bars around the entire screen?
A solution to this would be to make an OpenGL scaler to scale the image to any random resolution. (I'm thinking about the VMWare screen stretch option here) The devs here have said however that using OpenGL is beyond the scope of this project.
- eriktorbjorn
- ScummVM Developer
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- Joined: Mon Oct 31, 2005 7:39 am
There used to be an OpenGL backend actually, though from what I remember it didn't have the "stretch to arbitrary resolution" feature. It was removed because there was no one to maintain it.bobdevis wrote: A solution to this would be to make an OpenGL scaler to scale the image to any random resolution. (I'm thinking about the VMWare screen stretch option here) The devs here have said however that using OpenGL is beyond the scope of this project.
bobdevis wrote:That's not quite correct: A backend could very well use OpenGL (or DirectX, or whatever) to scale game graphics to arbitrary resolutions. And I think some of our ports (esp. to game consoles) do that, too. It's just that the SDL backend, which is used under Linux, Windows, Mac OS X, ..., does not implement this.Gamemakerman wrote: A solution to this would be to make an OpenGL scaler to scale the image to any random resolution. (I'm thinking about the VMWare screen stretch option here) The devs here have said however that using OpenGL is beyond the scope of this project.
What is out of scope, however, is support for 3D adventures. That's a different story, though .
Aaah. Just to be sure, you are not talking about the limitation of the SDL libs themselves, but just about how ScummVM calls them, right?fingolfin wrote:It's just that the SDL backend, which is used under Linux, Windows, Mac OS X, ..., does not implement this.
In that case, I hope you guys find the time to make this happen.
It would be simply awesome if you have a multi monitor setup. Resolution switching with 2 monitors can be problematic and unwanted, so a full screen stretch would rock. It would blend out the pixels nicely too and you will lose the problem of the 3x scaler not being enough for really big screens.
Actually, neither is correct . It's not a limitation of SDL, nor is about the way we call it. SDL does not prevent us from doing it, but it doesn't do it for us either. Somebody has to sit down and design and write that code. So far, nobody with the ability to code this has been interested enough, I guess. Part of the problem might be that we wouldn't accept a crudy quick&dirty hack for it, but rather, it'd have to be implemented cleanly and portably, which sets the bar even higher .bobdevis wrote:Aaah. Just to be sure, you are not talking about the limitation of the SDL libs themselves, but just about how ScummVM calls them, right?fingolfin wrote:It's just that the SDL backend, which is used under Linux, Windows, Mac OS X, ..., does not implement this.
In that case, I hope you guys find the time to make this happen.
- eriktorbjorn
- ScummVM Developer
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