ScummVM 0.13.0 "More Guests" enter(s) the house
Moderator: ScummVM Team
ScummVM 0.13.0 "More Guests" enter(s) the house
As we turned to a 6 months release cycle, here is our newest and best ScummVM version for you!
A couple of new engines were added, and besides 2 Humongous Entertainment titles, we now support The 7th Guest and Bud Tucker in Double Trouble.
Among other notable things there is a completely new vector-based GUI, which is a merged work of our last year GSoC student Vicent Marti, as well as a General Main Menu which adds a common save/load interface to most of our engines, adding the much awaited Return to Launcher feature along the way. It was the work of another successful student, Chris Page.
A complete list of new games and features can be found in the release notes, and the latest ScummVM version itself (available for a large number of platforms as usual) is located at the downloads page.
Let's play!
A couple of new engines were added, and besides 2 Humongous Entertainment titles, we now support The 7th Guest and Bud Tucker in Double Trouble.
Among other notable things there is a completely new vector-based GUI, which is a merged work of our last year GSoC student Vicent Marti, as well as a General Main Menu which adds a common save/load interface to most of our engines, adding the much awaited Return to Launcher feature along the way. It was the work of another successful student, Chris Page.
A complete list of new games and features can be found in the release notes, and the latest ScummVM version itself (available for a large number of platforms as usual) is located at the downloads page.
Let's play!
Last edited by sev on Mon Apr 27, 2009 9:50 pm, edited 1 time in total.
- Glorfindel
- Posts: 37
- Joined: Sat Jun 24, 2006 9:02 am
- Location: Italy
- eriktorbjorn
- ScummVM Developer
- Posts: 3558
- Joined: Mon Oct 31, 2005 7:39 am
My guess would be that it's because not all engines support saving/loading from the Ctrl+F5 menu. I vaguely remember hearing that it was impossible for some engines. For others, it's probably possible but not entirely non-trivial. (For instance, I tried to add save/load support for Broken Sword 2 once, but loading games caused ScummVM to crash. I haven't made any further attempts since then.)Mirko wrote:Is there a Reason, why it is not in the regular F5 Menu?
-
- Posts: 21
- Joined: Sat Mar 01, 2008 11:20 pm
Thanks for another great release! I'm always periodically checking to see what you guys are up to and you never disappoint. But I have a question about 0.13.0. In the description you said a couple new engines were added. Does that mean future support for a completely new series of games? If so, which games?
-
- Posts: 70
- Joined: Sat Dec 17, 2005 6:32 am