Discworld II music?

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DrMcCoy
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Post by DrMcCoy »

Lostech wrote:RS link (which means 10 available downloads)
AFAIK, you can also open a "Collector's account" for free which removes the 10 times download limit.
Lostech
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Post by Lostech »

DrMcCoy wrote:AFAIK, you can also open a "Collector's account" for free which removes the 10 times download limit.
Yes, but I´m not really interested in registering at such a service... ;)
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pncFreak
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Post by pncFreak »

Well,
The new build rendered me as tuneless as ever.
I tried to walk to a number of locations for the background music to change several times, thus increase the debug output.
No audible music, but the debug output is somewhat more informative for you developers I suppose?

scummvm_stdout.txt using: -d3 --debugflags=music

Debuglevel (from command line): 3
Opening hashed: THEMERC
Opening hashed: THEMERC
Sound opened OK, mixing at 11025 Hz
Lost mouse focus.
Got mouse focus.
UGot input focus.
Got total focus.
Got mouse focus.
king for a plugin supporting this gameid... Tinsel Engine
Starting 'Tinsel engine game'
Starting detection in dir '\Lagringskort\Programfiler\Scummgames\DW2\'
+ dw2.scn
> 'dw2.scn': 'c6d15ce9720a9d8fef06e6582dcf3f34'
+ english1.smp
> 'english1.smp': '009de30f6510e545ad69c8bcb088e713'
Matched file: dw2.scn
Matched file: english1.smp
Found game: dw2 (CD DOS/English (GB)) (10)
... new best match, removing all previous candidates
Running Discworld 2: Missing Presumed ...!? (CD/DOS/English (GB))
Sound opened OK, mixing at 11025 Hz
Opening hashed: english1.txt
Opening hashed: english1.idx
Opening hashed: english1.smp
Opening hashed: index
Opening hashed: dw2.scn
Opening hashed: objects.scn
Opening hashed: gdata
Opening hashed: rw10.scn
Opening hashed: rw09.scn
Opening hashed: rw08.scn
Opening hashed: rw07.scn
Opening hashed: rw06.scn
Opening hashed: rw05.scn
Opening hashed: rw04.scn
Opening hashed: rw03.scn
Opening hashed: rw02.scn
Opening hashed: rw01.scn
Opening hashed: lug10.scn
Opening hashed: lug09.scn
Opening hashed: lug08.scn
Opening hashed: lug07.scn
Opening hashed: lug06.scn
Opening hashed: lug05.scn
Opening hashed: lug04.scn
Opening hashed: lug03.scn
Opening hashed: lug02.scn
Opening hashed: lug01.scn
Lost mouse focus.
Opening hashed: fools.scn
Setting music scene details: fools.mus
restoreThatTune
Opening hashed: sewer.scn
Setting music scene details: sewer.mus
Playing PCM music sewer.mus, index 0
Opening hashed: sewer.mus
Creating ADPCM music chunk with size 211728, offset 0 (script 0.1)
Opening hashed: sewer.cdp
Fading out music...
Opening hashed: topork.scn
Setting music scene details: topork.mus
Playing PCM music topork.mus, index 0
Opening hashed: topork.mus
Creating ADPCM music chunk with size 211728, offset 0 (script 0.1)
Opening hashed: topork.cdp
Fading out music...
Opening hashed: pork.scn
Setting music scene details: pork.mus
Playing PCM music pork.mus, index 0
Opening hashed: pork.mus
Creating ADPCM music chunk with size 200013, offset 0 (script 0.1)
Key down 154 application 1
Key up 154 application 1
Key down 154 application 1
Key up 154 application 1
Fading out music...
Setting music scene details: topork.mus
Opening hashed: topork.cdp
Playing PCM music topork.mus, index 0
Opening hashed: topork.mus
Creating ADPCM music chunk with size 211728, offset 0 (script 0.1)
Fading out music...
Opening hashed: grate.scn
Setting music scene details: grate.mus
Playing PCM music grate.mus, index 0
Opening hashed: grate.mus
Creating ADPCM music chunk with size 211728, offset 0 (script 0.1)
Fading out music...
Setting music scene details: sewer.mus
Playing PCM music sewer.mus, index 0
Opening hashed: sewer.mus
Creating ADPCM music chunk with size 211728, offset 0 (script 0.1)
Fading out music...
Setting music scene details: fools.mus
Playing PCM music fools.mus, index 0
Opening hashed: fools.mus
Creating ADPCM music chunk with size 206052, offset 0 (script 0.1)
Opening hashed: fools.cdp
Fading out music...
Opening hashed: ankh.scn
Setting music scene details: ankh.mus
Playing PCM music ankh.mus, index 0
Opening hashed: ankh.mus
Creating ADPCM music chunk with size 198099, offset 0 (script 0.1)
Fading out music...
Opening hashed: odium.scn
Setting music scene details: odium.mus
Playing PCM music odium.mus, index 0
Opening hashed: odium.mus
Creating ADPCM music chunk with size 198330, offset 0 (script 0.1)
Fading out music...
Setting music scene details: ankh.mus
Playing PCM music ankh.mus, index 0
Opening hashed: ankh.mus
Creating ADPCM music chunk with size 198099, offset 0 (script 0.1)
Fading out music...
Opening hashed: shades.scn
Setting music scene details: shades.mus
Playing PCM music shades.mus, index 0
Opening hashed: shades.mus
Creating ADPCM music chunk with size 227304, offset 0 (script 0.1)
Fading out music...
Opening hashed: gimlets.scn
Setting music scene details: gimlets.mus
Playing PCM music gimlets.mus, index 0
Opening hashed: gimlets.mus
Creating ADPCM music chunk with size 227304, offset 0 (script 0.1)
Fading out music...
Setting music scene details: shades.mus
Playing PCM music shades.mus, index 0
Opening hashed: shades.mus
Creating ADPCM music chunk with size 227304, offset 0 (script 0.1)
Fading out music...
Setting music scene details: ankh.mus
Playing PCM music ankh.mus, index 0
Opening hashed: ankh.mus
Creating ADPCM music chunk with size 198099, offset 0 (script 0.1)
Fading out music...
Opening hashed: cemetery.scn
Setting music scene details: cemetery.mus
Playing PCM music cemetery.mus, index 0
Opening hashed: cemetery.mus
Creating ADPCM music chunk with size 201333, offset 0 (script 0.1)
Fading out music...
Setting music scene details: ankh.mus
Playing PCM music ankh.mus, index 0
Opening hashed: ankh.mus
Creating ADPCM music chunk with size 198099, offset 0 (script 0.1)
Fading out music...
Opening hashed: unseen.scn
Setting music scene details: unseen.mus
Playing PCM music unseen.mus, index 0
Opening hashed: unseen.mus
Creating ADPCM music chunk with size 197736, offset 0 (script 0.1)
Fading out music...
Opening hashed: garden.scn
Setting music scene details: garden.mus
Playing PCM music garden.mus, index 0
Opening hashed: garden.mus
Creating ADPCM music chunk with size 200376, offset 0 (script 0.1)
Key down 11A softkey A
Key up 11A softkey A
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pncFreak
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Post by pncFreak »

Oooh, just to make sure everybody remembers, these musisc files (.mus) works just fine on my WinXP laptop.
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DrMcCoy
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Post by DrMcCoy »

Could you please
1) Attach it to the bug report :P
2) Just let the title screen run for some time?
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pncFreak
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Post by pncFreak »

DrMcCoy wrote:Could you please
1) Attach it to the bug report :P
2) Just let the title screen run for some time?
Why, of course!

Did 2) first, then 1)

At least I hope I did. I'm on my way to our lodge for the weekend, and the roads are rather bumpy, and I'm doing everything on my small TyTN device.
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pncFreak
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Post by pncFreak »

Just checked DW1 and there's no music there either.

Seems like both Tinsel games are affected.

I have added comment and debug log attachment in the bugtracker used for reporting the issue in DW2
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pilaxoft
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Post by pilaxoft »

Well, well. A question. ¿DW and DW2 are supported by ScummVm?
I can´t see this titles on compatibility chart.

And here is anther question ¿How you can force to dectect urban runner, or translate-patched versions of games like kyrandia?
Lostech
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Post by Lostech »

pilaxoft wrote:Well, well. A question. ¿DW and DW2 are supported by ScummVm?
I can´t see this titles on compatibility chart.
Because the DW engines are only available in the SVN development builds and not in the regular release build.
Bobbin Threadbare
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Joined: Sun May 20, 2007 12:42 pm

Post by Bobbin Threadbare »

I'm using a HTC touch HD and confirm the same behavior no music but everything else seems fine.
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