Subforum for discussion and help with ScummVM's Nintendo Wii port
Moderator: ScummVM Team
superfighter
Posts: 113 Joined: Fri Jul 04, 2008 5:34 pm
Location: England
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by superfighter » Mon Mar 02, 2009 10:38 pm
is this game supported in the official ScummVM 0.13.0 release? thnx
DrMcCoy
ScummVM Developer
Posts: 595 Joined: Sat Dec 17, 2005 1:33 pm
Location: Braunschweig, Germany
Contact:
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by DrMcCoy » Mon Mar 02, 2009 10:59 pm
No.
Bossk
Posts: 101 Joined: Mon Nov 03, 2008 2:15 pm
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by Bossk » Tue Mar 03, 2009 8:05 am
Fortunately the builds on this subforum do support Discword 1+2, so you can still play it.
muado
Posts: 2 Joined: Sun Mar 22, 2009 10:47 am
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by muado » Sun Mar 22, 2009 10:54 am
Has anyone tried running Discworld 2 with the latest subversion build? Goes black on my Wii before I even see the menu. Is there anything special I should be doing?
It works normally on my Win32 scumm, so it has to be something Wii-specific.
muado
Posts: 2 Joined: Sun Mar 22, 2009 10:47 am
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by muado » Sun Mar 22, 2009 11:35 am
Scratch that. Got it running, but it makes a weird buzzing sound every couple of seconds and freezes for a moment.
Red_Breast
Posts: 775 Joined: Tue Sep 30, 2008 10:33 pm
Location: The Bar Of Gold, Upper Swandam Lane.
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by Red_Breast » Mon Mar 23, 2009 2:17 am
The last I knew due to an endian issue (PPC) Discworld 2 will not run with Wii builds of ScummVM.
I made a report of it some time back.
Bossk
Posts: 101 Joined: Mon Nov 03, 2008 2:15 pm
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by Bossk » Mon Mar 23, 2009 7:23 am
joostp made loads of endian fixes for big endian platforms like the Wii, discworld 2 is definitely playable. I haven't replayed it yet, but it should be completable.