Please test! Run Full Throttle and The Dig using slot-2 RAM
Moderator: ScummVM Team
Hi, ... wow!
Tried it with my M3Real with the GBA Expansion Pack an my EZFlash 3in1 (NEW3in1, according to Rudolph's GBAExpLoader)
It works very well, I had some detection issues, specially after switching from EZ back to the M3 one, it kept detecting it as 'EZ', somehow I got it set to 'G6' in the end, and now I can't reproduce the issue , so..
I did encounter the crash on enabling subtitles:
error was:
But I see this is spotted already...
Another problem I had was when I just let the intro run (without skipping to the first scene), at some point it crashes
But as I try it in the windows version, it also crashes there
So after all, I have no issues
Tried it with my M3Real with the GBA Expansion Pack an my EZFlash 3in1 (NEW3in1, according to Rudolph's GBAExpLoader)
It works very well, I had some detection issues, specially after switching from EZ back to the M3 one, it kept detecting it as 'EZ', somehow I got it set to 'G6' in the end, and now I can't reproduce the issue , so..
I did encounter the crash on enabling subtitles:
error was:
Code: Select all
(5:59:0x103): invalid character in NutRenderer::getCharWidth : 240 (226)!
Another problem I had was when I just let the intro run (without skipping to the first scene), at some point it crashes
Code: Select all
(1:59:0xA3): Unknown frame subChunk found : , -1531785259!
So after all, I have no issues
Hi guys, thanks for your patience,
Well, I've been working on this for far too many hours and it's very late, so I don't trust myself to replace the original build.
So here's a build that appears to fix the subtitles issue:
http://scummvm.drunkencoders.com/scummv ... gtest2.zip
@mortys: I'm not really sure what you meanm about zoomed inventory. I'll have to fix the Opera RAM pack when I get my DS lite back next week - it doesn't fit in my DS phat.
@tirges: It sounds like your game data is corrupted in some way if it crashes on both Windows and the DS.
Well, I've been working on this for far too many hours and it's very late, so I don't trust myself to replace the original build.
So here's a build that appears to fix the subtitles issue:
http://scummvm.drunkencoders.com/scummv ... gtest2.zip
@mortys: I'm not really sure what you meanm about zoomed inventory. I'll have to fix the Opera RAM pack when I get my DS lite back next week - it doesn't fit in my DS phat.
@tirges: It sounds like your game data is corrupted in some way if it crashes on both Windows and the DS.
I've just testet with the ftdigtest1.zip from the first post on my SuperCard MiniSD (w/o Slot-1 card) and Full Throttle runs very good with subtitles and speech turned on. I've played up to the junkyard without any major problems.
Two minor things keep happening though, the graphics either turn white for a little while or the sound will loop for a little bit when the scene switches. But those two issues aren't a dealbreaker. Excellent work!
Two minor things keep happening though, the graphics either turn white for a little while or the sound will loop for a little bit when the scene switches. But those two issues aren't a dealbreaker. Excellent work!
Last edited by Echtzeit on Thu Mar 26, 2009 12:31 am, edited 1 time in total.
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@agentq
Just try The Dig (french on M3 Simply and Supercad MIni SD) and the game seems to crash randomly on the first video (stuck on the sound) but don't go back to the console. And, I supposed you alerady notice but they're a lot of sound glitch. Not a real problem but do you think it'll be better one day ?
Just try The Dig (french on M3 Simply and Supercad MIni SD) and the game seems to crash randomly on the first video (stuck on the sound) but don't go back to the console. And, I supposed you alerady notice but they're a lot of sound glitch. Not a real problem but do you think it'll be better one day ?
- Red_Breast
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The ScummVM DS site says that the reason the Windows versions don't run on the DS is because the code to make them run requires additional RAM. I thought that the screen resolution issue would be solved by the zoom function.agentq wrote:@another world, well spotted! Build I is for Bud Tucker in Double Trouble, which I started working on but have not got to work fully yet.
@covarr, I thought the Windows HE games ran at 640x480, which is a major hurdle to getting them on the DS. Any that are 320x240 though might be feasable.
But besides that, I'm pretty sure that the Windows versions of earlier ones (Putt-Putt Joins the Parade, Putt-Putt Goes to the Moon) use the same lower resolution as the MS-DOS versions, and the most significant change is in streaming background music.
The zoom function doesn't solve the technical problems with the 640x480 games, that is there isn't enough VRAM for that large a screen. And the extra external RAM is very tricky to make use of, and not suitable for a lot of the data used by ScummVM games. This is the reason that The Dig still runs out of memory. It's also incredibly slow, much slower than the DS internal memory.
I'll look into running the low res HE games, it might be easy to get them to work.
@mortys: it might be possible to improve the stuttering in The Dig, I have a few ideas of things which would help. I'm not sure it's worth it though if the game is not fully playable anyway.
I'll look into running the low res HE games, it might be easy to get them to work.
@mortys: it might be possible to improve the stuttering in The Dig, I have a few ideas of things which would help. I'm not sure it's worth it though if the game is not fully playable anyway.
Hi agentq
After your commentary on The DIg I was wondering if it's not a good idead to squeeze this game (as you said that it should be unfinished) and make more work on Full Throttle in term of optimisation or whatever needed... Whatever you choose, what a great gift you make us !
Edit.
PS : Did the ScummVM ds can be skined as the PC version ?
After your commentary on The DIg I was wondering if it's not a good idead to squeeze this game (as you said that it should be unfinished) and make more work on Full Throttle in term of optimisation or whatever needed... Whatever you choose, what a great gift you make us !
Edit.
PS : Did the ScummVM ds can be skined as the PC version ?