List of working games

Subforum for discussion and help with ScummVM's Nintendo Wii port

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woodoste
Posts: 27
Joined: Sat Mar 21, 2009 7:47 am

List of working games

Post by woodoste »

Hi.
I think that a list of working games on Wii's Port should be useful for everyone.
These are games which worked or not for me:

- Flight of the Amazon Queen (PC CD-ROM) > WORKS
- I Have No Mouth And I Must Scream (PC CD-ROM) > NOT WORKING (black screen)
- Maniac Mansion Enhanced (PC) > WORKS (btw there is no background music, except in the intro, is it normal ?)
- The 7th Guest (PC CD-ROM) > NOT WORKING (returns to Homebrew Channel after pressing "New Game")
- The Dig (PC CD-ROM) > WORKS
- Waxworks (AMIGA) > WORKS (PC CD-ROM version NOT WORKING, scummVM doesn't load the game)

Note: NOT WORKING games run fine on PC's scummVM.
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Bossk
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Post by Bossk »

IHNM and T7G work fine for me.

All ScummVM supported games work fine on the Wii port, dhewg did a great job.

So if you can't get some games running, let's try to find out why. Which build? And does the game run on another platform?
woodoste
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Joined: Sat Mar 21, 2009 7:47 am

Post by woodoste »

Bossk wrote:IHNM and T7G work fine for me.

All ScummVM supported games work fine on the Wii port, dhewg did a great job.

So if you can't get some games running, let's try to find out why. Which build? And does the game run on another platform?
I'm using the last build of scummVM (v0.13.0).
I'm not the only one having compatibility problems with some games (just check the Wii port section) and IHNM and T7G run like a charm on PC port...

I own both original CD-ROM, so I followed the faqs on Wiki's section to make a folder with all necessary files for each games.
I compressed T7G audio tracks and IHNM *.res sounds with Ogg Vorbis encoder,
maybe is it wrong?
Which encoder (and settings)did you use for them?

Cheers :)
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Red_Breast
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Post by Red_Breast »

I haven't tried t7G but IHNM works fine.
Start the game, go and do something for about a quarter of an hour, come back and play.
That's with uncompressed .rscs.

One game which didn't work last I tried due to an endian problem is Discworld 2.
A list is good but maybe a list of games that don't work is better. Shorter that's for sure.
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Bossk
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Post by Bossk »

I played (and completed) IHNM with compressed datafiles. Initial loading took about 10 seconds orso, which was not too bad.

Like I said, I have tested most games on the Wii and they work fine, depending on the compleness of the scummvm engines themselves.

If a game does not work properly for you, it most likely is another factor besides the Wii port.
woodoste
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Joined: Sat Mar 21, 2009 7:47 am

Post by woodoste »

Bossk wrote: If a game does not work properly for you, it most likely is another factor besides the Wii port.
OK, but why not working games run fine on PC ?!?

Which kind of compression did you use for T7G e IHNM ?

Cheers
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Bossk
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Post by Bossk »

I played it with one of my own 0.14svn builds from a while ago.
Compressed with compress_saga. Put on one of those official Sandisk white Wii SD cards.

T7G has longer loading times, but still works fine.

Try different builds and perhaps another SD card to see what works better for you.
woodoste
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Post by woodoste »

I'm going crazy, I tried with an official SD (white ones) and last scummvm svn build but I still get black screen when launching IHNM&IMS, while T7G returns to Homebrew Channel when I press start new game...
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Mr_Nick666
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Post by Mr_Nick666 »

Out of interest which loading method are you using for it?
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Red_Breast
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Post by Red_Breast »

I really have no idea how you're running into problems.
I have my copy of the 7th Guest with me now so I just tried it and IHNM with the stable 0.13 and Bossk's most recent build.
http://www.mediafire.com/?nfz321mowmt

IHNM actually takes 3 minutes to start. I seem to remember it taking longer. After selecting 'Start' from the ScummVM GUI to start the game the screen should go black for 3 minutes.

The 7th Guest begun straight away. Been a few years since I saw that unskippable beginning. I couldn't even bring up the virtual keyboard.

About compressed audio.
For 7th Guest CD-DA I extracted to uncompressed .wav and then converted to .ogg (with Foobar2000)
For IHNM I left the files as they were. I don't know if compression would help the loading time at the start. My card is 4GB SDHC but I've had it on vanilla SD as well.

I know it's a pain writing a long post but when I want help I try to describe every step and it's effect. I try to make sure there are no questions left to ask me.
If you want to give it a go it might throw something up.
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Bossk
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Post by Bossk »

@ Red_Breast
IHNM needs compression for decent loading times.
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Red_Breast
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Post by Red_Breast »

Bossk wrote:@ Red_Breast
IHNM needs compression for decent loading times.
Thanks I'll give it a try. I have a few games on the go at the moment so I think I'm still only about halfway through it.

Edit
I just ran compress_saga with the flac encoder and the game's folder is 438MB.
The game only took around 1.30 - 2 minutes to load.
fettot
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Joined: Wed Apr 15, 2009 1:18 am

Post by fettot »

Bossk wrote:IHNM and T7G work fine for me.

All ScummVM supported games work fine on the Wii port, dhewg did a great job.

So if you can't get some games running, let's try to find out why. Which build? And does the game run on another platform?

Well cant actually play some games on it. for example:
Kings Quest 1-4
and one of the best games ever created "Discworld 2" havn't tried DW1 yet but i can only guess???

currently running latest scummVM port for Wii

Tells me that it is not a scumm vm game.

same with KQ1-4

Other games like "DOTT" & "Monkey Island 3" is working just fine.

Any sugestions???
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Bossk
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Post by Bossk »

KQ2 and 3 are AGI games, they should have been working in < ScummVM 0.12.

Discworld 2 works fine for me. Same with KQ1 and KQ4 (AGI).
The SCI versions of those games are different, the SCI engine is far from complete (which will take a long time). However, ScummVM should recognize them and at least let you start them.

BTW "The latest build" is too vague. Specify which svn checkout please.
I'll build a new one later today for you to play with.
woodoste
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Post by woodoste »

I'm still unable to play with T7G :/
I followed the faqs to create a game folder with my own CD-Rom
but T7G freeze after the intro (when ghosts come trough the door - also this part has long loading times),
so I downoladed it from the net, but it hangs in the first part of the intro (the book sequence).

I tried those 2 versions (my own from the original CD-Rom and the downlaoded one) on PC and they run well...

I tried with several SD... nothing
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