ScummVM on Smartphone (QTek 8310)
Moderator: ScummVM Team
Perfect!
After re-mapping the keys to something more useful (joystick) and getting used to the "emulating a mouse with a joystick" feeling, I was playing Monkey Island on my Qtek 8310 (WM5) this morning in the bus to work. Wow, this was fun!
Thanks again sooooooo much, knakos!
One small thing, though:
It seems I don't need this for playing, but when double clicking at the top of the screen to get the PocketSCUMM menu, the cursor seems to disappear and I haven't found a way to exit this menu anymore (other than exiting ScummVM with the TaskManager).
Just wonder, if this would happen by accident in the midst of playing, I could be quite frustrated...any clue?
After re-mapping the keys to something more useful (joystick) and getting used to the "emulating a mouse with a joystick" feeling, I was playing Monkey Island on my Qtek 8310 (WM5) this morning in the bus to work. Wow, this was fun!
Thanks again sooooooo much, knakos!
One small thing, though:
It seems I don't need this for playing, but when double clicking at the top of the screen to get the PocketSCUMM menu, the cursor seems to disappear and I haven't found a way to exit this menu anymore (other than exiting ScummVM with the TaskManager).
Just wonder, if this would happen by accident in the midst of playing, I could be quite frustrated...any clue?
knakos .. sankyuu ^^ it works .. it really works XD (can't belive)
can anybody tell me how to change the keymapping? like pa9an did! (to the up-down-l-r joystick on the 8310) is there somewhere a list? and there is a black border on the bottom of the screen T-T! is that right? is there a way to strech the screen to fullsize? it looks like 320x220?! And can I map the number keys with the game functions (put, speak, open ... and so on)? On Pc the keys are given on keyboard!
yeah that's all ... a reflected screen (180°) (maybe a manualchange option with 90° screenturns) would be fine, too. but I am happy that it still works! ^^
can anybody tell me how to change the keymapping? like pa9an did! (to the up-down-l-r joystick on the 8310) is there somewhere a list? and there is a black border on the bottom of the screen T-T! is that right? is there a way to strech the screen to fullsize? it looks like 320x220?! And can I map the number keys with the game functions (put, speak, open ... and so on)? On Pc the keys are given on keyboard!
yeah that's all ... a reflected screen (180°) (maybe a manualchange option with 90° screenturns) would be fine, too. but I am happy that it still works! ^^
By default, the map key dialog on smartphones should popup when you press enter (dpad start).
Depending on the game you run, you'll see different utilization of the screen area. n0p has coded a screen resize filter which stretches 320x200 to 320x240 but, unfortunately, will not be included in release 0.8.1. We'll see about screen rotation. Mapping shortcuts for individual games will be difficult, and it's lower priority than these issues (i think).
And it's nice to see bender again in the forums
K.
Depending on the game you run, you'll see different utilization of the screen area. n0p has coded a screen resize filter which stretches 320x200 to 320x240 but, unfortunately, will not be included in release 0.8.1. We'll see about screen rotation. Mapping shortcuts for individual games will be difficult, and it's lower priority than these issues (i think).
And it's nice to see bender again in the forums
K.
Hi,
Firstly, thank you for your hard work on this port it is great
I have a SPV c550 mentioned by other posters and generally it works really well. The only issues I have are:-
1. Key Map dialog - doesnt come up when enter or dpad start are pressed I did see it the first time I ran Sam & Max but messed up the config and exited! Is there any way of getting it to forget that it has seen Sam & Max running before so I see it again? Can I map the kep map screen to a key using the ini file?
2. I can get the pocket scumm window up by double clicking at the top of the scree, but the cursor disappears and the game input hangs from then on. Not a great issue if I can get the keys mapped again.
Once again, thanks for your work
Firstly, thank you for your hard work on this port it is great
I have a SPV c550 mentioned by other posters and generally it works really well. The only issues I have are:-
1. Key Map dialog - doesnt come up when enter or dpad start are pressed I did see it the first time I ran Sam & Max but messed up the config and exited! Is there any way of getting it to forget that it has seen Sam & Max running before so I see it again? Can I map the kep map screen to a key using the ini file?
2. I can get the pocket scumm window up by double clicking at the top of the scree, but the cursor disappears and the game input hangs from then on. Not a great issue if I can get the keys mapped again.
Once again, thanks for your work
Ah, could be something to do with the fact that the 0.8 releases mentioned in this thread dont work on my SPV c550. They just start in portrait mode and I am unable to move the cursor with either number keys or joystick
The best version which is in landscape and did let me map the keys once was the Scummvm_PPC2002_2006_1_23 one. Thats the one it woudl be great to remap the keys for as its the only part that doesnt seem to work. Are there registry entries I can remove to get Sam and Max to think its the first run again?
Cheers...
The best version which is in landscape and did let me map the keys once was the Scummvm_PPC2002_2006_1_23 one. Thats the one it woudl be great to remap the keys for as its the only part that doesnt seem to work. Are there registry entries I can remove to get Sam and Max to think its the first run again?
Cheers...