Residual/Grime/GRIM FANDANGO
Moderator: ScummVM Team
- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
The JK editors that need JK to be installed might work with the demo of JK installed then maybe they would work with the demo, other than that I've got no more ideas.
Well I've got JK so if you give me the link to the editor I might be able to run it through wine and export the models from the GF demo.
Well I've got JK so if you give me the link to the editor I might be able to run it through wine and export the models from the GF demo.
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- Posts: 39
- Joined: Mon Apr 06, 2009 9:48 pm
If you could, that would be great.
http://www.massassi.net/programs/
It's called JED - the latest version has a broken link, but the one before it works. I doubt the demo would work, because it's designed for modding and also asks which drive has the CD.
http://www.massassi.net/programs/
It's called JED - the latest version has a broken link, but the one before it works. I doubt the demo would work, because it's designed for modding and also asks which drive has the CD.
- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
Well JED was no good it's more for levels but also it has no export options, neither did any other program I found they all import from various .
http://www.jkhub.net/library/index.php/Tools:JOKE
This was the only one I found that worked for viewing the models, it doesn't quite understand the pallets for the textures.
I tried the Milkshape3D 3do importer but it didn't work but you could try emailing the author of the plugin to see if he can help you.
http://www.jkhub.net/library/index.php/Tools:JOKE
This was the only one I found that worked for viewing the models, it doesn't quite understand the pallets for the textures.
I tried the Milkshape3D 3do importer but it didn't work but you could try emailing the author of the plugin to see if he can help you.
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- Posts: 39
- Joined: Mon Apr 06, 2009 9:48 pm
Ahh, thanks - I didn't see that one. I might see if I can work out what version of milkshape it was originally built for, and try and get a hold of that. Thanks again. I'll let you know what happens there - and if anyone else has ideas that would be helpful too, I have a feeling the full game models are going to be harder to access and I'd love to be able to get Glottis.
- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
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- Posts: 39
- Joined: Mon Apr 06, 2009 9:48 pm
I'm using Milkshape 1.7 and I get "Mesh header read error". Are you able to email me a 3do file from JK so I can compare the two files and see if I can edit the GF ones to be the same format/standard? When opened in a text editor they're human-readable, so it should be possible and the two formats are probably not too far off being the same. My address is my username at gmail.com.
Edit: Sorry, we posted around the same time. I'll try this first, then I'll see if I can reach him by email. I'm not confident about getting help that way seeing as it was written in 2004 - but it can't hurt to try.
Edit: Before you do that, any chance you can confirm Milkshape will open the proper JK files? If that doesn't work, it complicates things further.
Edit: Sorry, we posted around the same time. I'll try this first, then I'll see if I can reach him by email. I'm not confident about getting help that way seeing as it was written in 2004 - but it can't hurt to try.
Edit: Before you do that, any chance you can confirm Milkshape will open the proper JK files? If that doesn't work, it complicates things further.
- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
I've unintalled JK & Milkshape now (I had to use my parent pc as milkshape doesn't work in wine) and I'm not even sure how to extract the 3do files but you could get a JK 3do file from one of the mods around on jkhub.net or you could get a 3do file from the demo of JK.
I didn't actually try to open a JK 3do file.
I didn't actually try to open a JK 3do file.
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- Posts: 39
- Joined: Mon Apr 06, 2009 9:48 pm
- ezekiel000
- Posts: 443
- Joined: Mon Aug 25, 2008 5:17 pm
- Location: Surrey, England
- MeddlingMonk
- Posts: 221
- Joined: Wed Jan 21, 2009 10:06 pm
There is official binary for intel look into downloads page:Jan wrote:That would make my year! I'll take you to your fave pub the next time I visit the UK and pay for the whole night. Promised.Jimbob wrote:If I do get something to build I'll send you a PM. It's a bit of a silly thing for me to build because I don't have a copy of Grim Fandango!! I keep looking out for a cheap copy but I haven't found one yet.Jan wrote: My programming skills are somewhat limited, to be honest, they're like...nonexistent. I don't know how to build an app anyway. Maybe if some very nice person would be so kind to share his/her great build with your noob Mac user from next door...me.
Jimbob
For me it's exactly the other way round: I do own a copy of Grim Fandango for a few months now, bought only with the hope, the ScummVM wizards release an official OS X port of Residual.
http://residual.sourceforge.net/downloads.php
Residual project now have a new home which is http://residual.sourceforge.net/
There is also irc channel #residual on freenode.
Project will have also own forum, but it will be configured few days later. So when forum will be ready, please start posting messages related Residual at new place.
There is also irc channel #residual on freenode.
Project will have also own forum, but it will be configured few days later. So when forum will be ready, please start posting messages related Residual at new place.