Discworld 2

Subforum for discussion and help with ScummVM's Nintendo Wii port

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superfighter
Posts: 113
Joined: Fri Jul 04, 2008 5:34 pm
Location: England

Discworld 2

Post by superfighter »

using the latest SVN version ive managed to get it run but the music is always freezing, has anybody on here managed to compress the sound files and does it lead to it running more smoothly? cheers
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Red_Breast
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Post by Red_Breast »

If I recall DW2 isn't a redbook audio game.
Also I've never heard of a tool for compressing DW2's audio.
So I assume it isn't possible.
It could be one of those games like Monkey I. 3, which works better with some builds than others, in that it's pushing the Wii so much.
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bobdevis
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Post by bobdevis »

This _may_ have nothing to do with the sound itself but with the Wii lacking horsepower to run the graphics smoothly.

I don't now how the Wii port of ScummVM works but if there is a way to run the game with a simpler graphics filter your should try that.

If I run Discworld2 on my PC with the 2xHQ filter the sound starts stuttering because the processor is choked. We are talking about an AMD Phenom class CPU here, not a 486 :).
Either the Tinsel engine needs optimizing, or there is some other problem.
Last edited by bobdevis on Thu Apr 16, 2009 9:10 am, edited 1 time in total.
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Bossk
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Post by Bossk »

I'm fairly sure the tinsel games will benefit a lot from a compression tool.
Unfortunately there is no such tool yet.
superfighter
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Location: England

Post by superfighter »

yeah we definetly need a compression tool, managed to get curse of monkey island running on the wii almost flawlessly once i compressed the music files
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Red_Breast
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Post by Red_Breast »

superfighter wrote:yeah we definetly need a compression tool, managed to get curse of monkey island running on the wii almost flawlessly once i compressed the music files
You might of asked about CoMI before so forgive me but I find 0.12 the best version for running CoMI.
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