I haven't came across t7G as an official, paid, download.
I could be wrong.
Also I'm not sure if downloading already purchased games is accepted.
I refer you to the whole of rule 0. Not just 'No Warez' period.
http://forums.scummvm.org/viewtopic.php?t=17
List of working games
Moderator: ScummVM Team
- Red_Breast
- Posts: 775
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Dont know what you meen by "svn checkout" but downloaded your new build today - still not working.Bossk wrote:KQ2 and 3 are AGI games, they should have been working in < ScummVM 0.12.
Discworld 2 works fine for me. Same with KQ1 and KQ4 (AGI).
The SCI versions of those games are different, the SCI engine is far from complete (which will take a long time). However, ScummVM should recognize them and at least let you start them.
BTW "The latest build" is too vague. Specify which svn checkout please.
I'll build a new one later today for you to play with.
The problem is maybe not the program but the gamefiles - allthough its working fine in scummvm on my computer.
maybe you've got another version of the game?
my files in the folder look like this:
Act1.scn
Act2.scn
Act3.scn
Act3END.CDP
Act3END.mus
And so on (272 files)
These files are used for DW2 detection (english version):
dw2.scn - 103593 bytes
english1.smp
So, have you renamed the files correctly, as said here:
http://wiki.scummvm.org/index.php/Dataf ... _....21.3F
[edit]
I just read that that exact same version works on your PC version of ScummVM. That means that it will run the Wii too.
Check if those files I mentioned are really there.
dw2.scn - 103593 bytes
english1.smp
So, have you renamed the files correctly, as said here:
http://wiki.scummvm.org/index.php/Dataf ... _....21.3F
[edit]
I just read that that exact same version works on your PC version of ScummVM. That means that it will run the Wii too.
Check if those files I mentioned are really there.
got it working ok with your scummvm-wii-0.14.0svn_r39954.7zfettot wrote:Dont know what you meen by "svn checkout" but downloaded your new build today - still not working.Bossk wrote:KQ2 and 3 are AGI games, they should have been working in < ScummVM 0.12.
Discworld 2 works fine for me. Same with KQ1 and KQ4 (AGI).
The SCI versions of those games are different, the SCI engine is far from complete (which will take a long time). However, ScummVM should recognize them and at least let you start them.
BTW "The latest build" is too vague. Specify which svn checkout please.
I'll build a new one later today for you to play with.
The problem is maybe not the program but the gamefiles - allthough its working fine in scummvm on my computer.
maybe you've got another version of the game?
my files in the folder look like this:
Act1.scn
Act2.scn
Act3.scn
Act3END.CDP
Act3END.mus
And so on (272 files)
guess thats your svn build.
One problem still remains i get this strange vibrance-disturbance in the audio now and then.(still talking about discworld2)tested all music drivers included and output rate combinations still not working fine, best (but not satisfieing)music driver is "IBM PCjr" it tones the vibrance down a bit so that the chills in my spine isn't that rough
Any sugestions on how to fix this very small problem?
Happy to have such great help!
yepp they are named like thisBossk wrote:These files are used for DW2 detection (english version):
dw2.scn - 103593 bytes
english1.smp
So, have you renamed the files correctly, as said here:
http://wiki.scummvm.org/index.php/Dataf ... _....21.3F
[edit]
I just read that that exact same version works on your PC version of ScummVM. That means that it will run the Wii too.
Check if those files I mentioned are really there.
running the game is no longer the problem
now its the Audio "read previous"