Loom CD Version "Controversy"
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Loom CD Version "Controversy"
I was wondering, I've heard about people saying that the CD version actually isn't up to part with the original. I've even heard phrases like "incompetent programming" bandied about. I've never played the floppy version of Loom, just the CD, so... what exactly is this all about? Was something cut out? Is it just that the music doesn't play during except during spoken dialogue and cut scenes? This would be a major help, thanks.
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- eriktorbjorn
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Re: Loom CD Version "Controversy"
I haven't done any extensive comparision, but the text in the CD version is considerably shortened in many cases (though in at least one case, it is significantly extended) compared to the floppy version. In other cases, the text has been changed. Perhaps it didn't sound as good when spoken as it did when just written.MasterGrazzt wrote:I was wondering, I've heard about people saying that the CD version actually isn't up to part with the original. I've even heard phrases like "incompetent programming" bandied about. I've never played the floppy version of Loom, just the CD, so... what exactly is this all about? Was something cut out? Is it just that the music doesn't play during except during spoken dialogue and cut scenes? This would be a major help, thanks.
Take, for instance, this example from early in the game, so it's only a mild spoiler. First, the floppy version:
In the CD version, the scene reads like this instead:Bobbin: Looks as if the Elders are busy. Wouldn't want to interrupt ...
Atropos: You have heard the findings of the High Council, Dame Hetchel. What have you to say in your defense?
Hetchel: I have no defense or excuses, Elder Atropos. My actions speak for themselves.
Lachesis: No defense? Not the slightest remorse? This reckless defiance is intolerable.
Clothos: Why do you disobey us, Hetchel? You have always upheld the Rules of Membership to the letter. Tell us what is in your heart.
Hetchel: The boy must be told the truth about his birth, Elder Clothos. His talent awakens! Soon he will wield the power of Weaving, whether we choose to guide him or not. We dare not desert Bobbin now.
Lachesis: Stubborn old fool! The secrets you reveal to Cygna's son may be turned against us. That is why his training was forbidden by this Council!
Atropos: Enough, Lachesis. We need not explain our decisions. It grieves me to see your many years of faithful service end in this disgrace. But the wisdom of the Elders may not be questioned. That is the final Rule of Membership. Another one of your students, Lady Cygna, learned the terrible price of defiance in this very chamber seventeen years ago. Better that you had heeded that lesson.
Hetchel: My destiny is in your hands, Elders.
Clothos: Our hands are empty, Hetchel.
Atropos: Gaze once more upon the Great Loom if you would know your destiny. For behold! That destiny is upon you.
(Hetchel is turned into an egg.)
Clothos: A swan's egg. Curious destiny.
Lachesis: That draft has never failed before.
Clothos: Hark! I heard a cry. Outside!
(The swan appears and starts turning the Elders into swans.)
Clothos: The Guild is under attack!
Atropos: Who dares to desecrate the Loom of the Weavers?
Lachesis: This is the work of the demon boy. Kill it while you still can, Atropos!
Atropos: Cursed forever be the name of Cygna's son, the Loom-Child ... Bobbin Threadbare!
(The swans fly away.)
Bobbin: Oh, wonderful. Everyone's flown away! No explanations. No goodbyes. Why do they always leave me behind?
Also, a lot of close-ups of characters are missing from the CD version (see for instance this screenshot from the ScummVM page), though again a few have been added.Bobbin: There's Hetchel! And the Elders don't look at all pleased with her.
Atropos: You have heard the findings of this Council, Dame Hetchel. Have you anything to say in your own defense?
Hetchel: My elders, my actions speak for themselves.
Lachesis: This reckless defiance is intolerable. Any secret you share with Cygna's son might be turned against us!
Hetchel: His talent is awakening, and the power is very strong in him. We dare not desert him now!
Lachesis: Stubborn old fool! Who are YOU to decide such things?!
Atropos: Enough, Lachesis. Hetchel, I am grieved to see your many years of service end in such disgrace.
Hetchel: My destiny is yours to weave.
Clothos: Hetchel, the fabric of your life has been woven by your own choices.
Atropos: Gaze once more upon the Great Loom if you would know your ultimate destiny. For that destiny is now upon you!
(Hetchel is turned into an egg.)
Clothos: A swan's egg! What does it mean?
Lachesis: Something is deeply wrong. That draft has never failed before.
(The swan appears and starts turning the Elders into swans.)
Clothos: What is that noise? Outside!
Lachesis: The Guild is under attack!
Atropos: Who dares to desecreate the Great Loom of the Weavers?
Lachesis: This is the work of the demon boy. We should kill him, while we still can!
Atropos: Your name will be cursed forever, Son of Cygna ... Loom Child ... Bobbin Threadbare!
(The swans fly away.)
Bobbin: MY name? But I had nothing to do with this! Wait! Where are you going? No explanations. No goodbyes. And once again, I'm left behind ...
Last edited by eriktorbjorn on Fri Jan 27, 2006 3:38 pm, edited 1 time in total.
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Well, it seems that the programmers weren't experienced with CDs. I can understand this. I haven't played the floppy version yet. My father's friend has been adventuring since Zork, and he still has most of his stuff, so he probably has an original copy of Loom.
Oh, and not to complicate things further, but I remember when I was a kid, I had a TurboDuo catalog that I got from a Radio Shack. It advertised Loom. Anyone have a clue what this version was like?
Also, the ending sequence in the CD version is only available on Expert difficulty in the floppy version, says Wikipedia. Correct?
Oh, and not to complicate things further, but I remember when I was a kid, I had a TurboDuo catalog that I got from a Radio Shack. It advertised Loom. Anyone have a clue what this version was like?
Also, the ending sequence in the CD version is only available on Expert difficulty in the floppy version, says Wikipedia. Correct?
- eriktorbjorn
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If you mean the version I think you mean, there are a number of screenshots from it on this page. I believe it uses the same text as the floppy version, CD tracks for the music, and 64-colour graphics. But unfortunately, it's not supported by ScummVM.MasterGrazzt wrote:Oh, and not to complicate things further, but I remember when I was a kid, I had a TurboDuo catalog that I got from a Radio Shack. It advertised Loom. Anyone have a clue what this version was like?
The brief scene showing Cob's fate is always shown in the CD version but only on Expert difficulty in the floppy version. On other difficulties, it cuts straight from Cobb's making the suggestion to Mandible complaining about the noise. At least, that's how I remember it. It's been a while...MasterGrazzt wrote:Also, the ending sequence in the CD version is only available on Expert difficulty in the floppy version, says Wikipedia. Correct?
Last edited by eriktorbjorn on Sat Jan 28, 2006 10:27 am, edited 1 time in total.
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I too haven't played the floppy version, but I have always wanted to. You're right about the programmers lack of experience, because I always found it weird to use audio tracks for the dialogues. I knew they have to cut or edit something.MasterGrazzt wrote:Well, it seems that the programmers weren't experienced with CDs. I can understand this. I haven't played the floppy version yet.
Interesting although I've not played either version, I do own a copy on CD (having sold a floppy disk edition to fund it!)
The changes between floppy and CD could have been wanted by the game's director. The team may not have been 'that' experienced with CD but removing text and substituting with audio doesn't exactly sound like a technical decision, more like a design decision.
Perhaps the poeple who say the CD version is a poor comparison of the floopy disk based game dont 'get' why there are differences? Just because there are differences doesn't automatically mean the CD version is 'cut-down' or 'wrong' in any way. I could be wrong of course
The changes between floppy and CD could have been wanted by the game's director. The team may not have been 'that' experienced with CD but removing text and substituting with audio doesn't exactly sound like a technical decision, more like a design decision.
Perhaps the poeple who say the CD version is a poor comparison of the floopy disk based game dont 'get' why there are differences? Just because there are differences doesn't automatically mean the CD version is 'cut-down' or 'wrong' in any way. I could be wrong of course
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There is no text substituted with audio. In fact, all audio is still available as subtitles as well. There are many lines substituted by other lines, and there are also many lines removed completely. Read the example some posts ealier!Reckless wrote:The team may not have been 'that' experienced with CD but removing text and substituting with audio doesn't exactly sound like a technical decision, more like a design decision.
The missing music and closeups were probably done due to technical reasons. They probably didn't want to install resources on the harddisc (back then, a CD was bigger than the average harddisc), and apparently they didn't want to use a soundcard either. The decission probably wasn't the size of the CD as there is much space left. (There are even about 45 MB unused space between the file system and the audio track.)
It is cut down. The other aspects are pretty much a matter of taste. The talkie-CD is the director's cut, iIrc.Just because there are differences doesn't automatically mean the CD version is 'cut-down' or 'wrong' in any way. I could be wrong of course
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Personally, I think both versions are worth playing. There are some story points that I think are better explained in the floppy version, and they tell slightly different stories. All the major events are more or less the same, but they're sometimes presented a bit differently. As a consequence, in the CD version one villain takes a more active part in the unfolding of events (that's the expanded scene I mentioned), while another is diminished to more of a puppet.Reckless wrote:The changes between floppy and CD could have been wanted by the game's director. The team may not have been 'that' experienced with CD but removing text and substituting with audio doesn't exactly sound like a technical decision, more like a design decision.
At least, that was the impression I got.
Heh, Loom VGA is often called a director's cut, yet Moriarty is not even mentioned in the credits... It's safe to say that he was not involved at all in it. The directors of this version are actually Jenny Sward and Sara Reeder. The Scumm engine used is a hacked version it seems, the text display code is very sloppy: many dialogues aren't displayed over the graphics or under the distaff but right above it, on a single line which is limited to 48 characters.
The PC Engine (TurboGrafx) version is based on the FM-Towns one. It only displays 64 colours and it's not bilingual, but the soundtrack editing is better.
I re-translated both versions (VGA and EGA) in French, I'd say 20% were cut from the floppy version. On the other hand, the tone is more dramatic, a tad less funny (which has its pros and cons). As Erik, I think both versions are enjoyable and provide a different experience.
The PC Engine (TurboGrafx) version is based on the FM-Towns one. It only displays 64 colours and it's not bilingual, but the soundtrack editing is better.
Very wild guess ;)DrMcCoy wrote:About 60% (wild guess ;)) of the dialog (along with a lot of the character close-ups) was cut out in the CD version...
I re-translated both versions (VGA and EGA) in French, I'd say 20% were cut from the floppy version. On the other hand, the tone is more dramatic, a tad less funny (which has its pros and cons). As Erik, I think both versions are enjoyable and provide a different experience.
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That's another complete myth.
Everyone credits Card for the dialogs in Loom, but according to himself (on his website), Moriarty was the sole writer of the game. Card was never directly involved in the EGA version nor in the VGA remake.
Everyone credits Card for the dialogs in Loom, but according to himself (on his website), Moriarty was the sole writer of the game. Card was never directly involved in the EGA version nor in the VGA remake.
My name shows up in the credits for Loom. Lest you think I'm reviewing my own work -- a practice often indulged in but beneath contempt -- I must tell you that my name is there only because Moriarty is generous to a fault. My "contribution" consisted of having said,"Hey, that's neat," several times during a screening of the nearly-finished game. In part because of what I saw at the screening, I have since come to work with Lucasfilm Games as a consultant on future animated games, but I don't participate in their profits.