ScummVM/Wii SVN builds
Moderator: ScummVM Team
- MusicallyInspired
- Posts: 1138
- Joined: Fri Mar 02, 2007 8:03 am
- Location: Manitoba, Canada
- Contact:
Great work @ BossK
But is it possible to change the mapping of GMM and F5 (maybe an option for switching both buttons)?
GMM on the Home Button is more comfortable in my opionen.
Cause you can handle everything in GMM (also the features of F5) and you can chose to go "home" (launcher or Game Choosing Screen).
But as usual. Great release.
But is it possible to change the mapping of GMM and F5 (maybe an option for switching both buttons)?
GMM on the Home Button is more comfortable in my opionen.
Cause you can handle everything in GMM (also the features of F5) and you can chose to go "home" (launcher or Game Choosing Screen).
But as usual. Great release.
Okay, I see.
I thought just special games like Simon the Sorcerer aren't support GMM cause they have a separate saving and loading menu (in this case the postcard).
Scumm Games are working great with GMM. =)
Keybinding would be great. This is also one reason why I am asking.
But another thing.
Is it possible to disable the dvd drive if you aren't using it.
I mean I am starting scummvm and the dvd begin to rotate although i didn't linked to the dvd.
Thx again for the great releases Bossk. ^^
I thought just special games like Simon the Sorcerer aren't support GMM cause they have a separate saving and loading menu (in this case the postcard).
Scumm Games are working great with GMM. =)
Keybinding would be great. This is also one reason why I am asking.
But another thing.
Is it possible to disable the dvd drive if you aren't using it.
I mean I am starting scummvm and the dvd begin to rotate although i didn't linked to the dvd.
Thx again for the great releases Bossk. ^^
- Red_Breast
- Posts: 775
- Joined: Tue Sep 30, 2008 10:33 pm
- Location: The Bar Of Gold, Upper Swandam Lane.
Buildbot builds should include USB and vkeybd support. Dhewg set it up, so the buildbot builds should contain exactly the same as his official builds.
Anyway, I made a new build for those interested in it. Nothing major, except ScummVM progress ofcourse.
scummvm-wii-0.14.0svn_r40153.7z
Anyway, I made a new build for those interested in it. Nothing major, except ScummVM progress ofcourse.
scummvm-wii-0.14.0svn_r40153.7z
Ok, I've made a new build for those interested.
scummvm-wii-0.14.0svn_r40878.7z
- New svn checkout, loads of LOL, SCI progress.
scummvm-wii-0.14.0svn_r40878.7z
- New svn checkout, loads of LOL, SCI progress.
- Mr_Nick666
- Posts: 132
- Joined: Wed Apr 11, 2007 9:59 am
- Location: Bideford, Devon, UK
- Contact:
scummvm-wii-0.14.0svn_r41094.7z
- Used the new libfat which gives a large performance boost, really noticable in COMI.
- Used the new libfat which gives a large performance boost, really noticable in COMI.
- MusicallyInspired
- Posts: 1138
- Joined: Fri Mar 02, 2007 8:03 am
- Location: Manitoba, Canada
- Contact:
That bug was fixed. And with fixed I mean that noone has encountered the SD card corruption so far, and plenty people have tested so far (not just with scummvm).Vampire wrote:Hm, for me compressed COMI runs absolutely smooth even with 0.13.1.
Btw. in this version libfat fixed?
I talk about that very ugly "libfat corrupts the SD card" issues that raised couple of days ago.
@ MusicallyInspired
How did you compress your CD version? Which codec? I'm curious why it skips for you, because my vorbis compressed audio tracks are not skipping at all.
At least, not in the intro and start of the game.
- MusicallyInspired
- Posts: 1138
- Joined: Fri Mar 02, 2007 8:03 am
- Location: Manitoba, Canada
- Contact:
- Red_Breast
- Posts: 775
- Joined: Tue Sep 30, 2008 10:33 pm
- Location: The Bar Of Gold, Upper Swandam Lane.
- MusicallyInspired
- Posts: 1138
- Joined: Fri Mar 02, 2007 8:03 am
- Location: Manitoba, Canada
- Contact: